Either way there is nothing inherent in D&D specifically that gives the PC ownership and control of NPC's simply because they are part of a character's backstory.
Now I get in your particular playstyle, irregardless of system assumptions, you may allow players to dictate end-states for NPC's or declare NPC's and setting elements off limits from DM's but that's not the default stance for D&D.
The rules do not prohibit this playstyle either so an appeal to the inherent state of D&D is a nonissue, if not a non-sequitor argument. I am less concerned about imposing notions of D&D's inherent state and more about
play in praxis. And when one looks at how D&D is played on online streaming games (e.g., Critical Role) or around tables, the notion of an inherent state of D&D falls flat on its face, especially given the liberties with which the rules are followed or not and how various playstyles are supported. I have also often found that arguments regarding a "default stance" often beg the question. If "default stances" were really as clear as people made them out to be, thread discussions would be far more clear cut.
So since we are speaking to D&D I'll stick with my original assertion that the patron is a part of the DM's world... and thus if the DM wants he can determine the patron's actions himself, work with the player in determining the patron's actions, or even allow the player to determine the actions of the patron... more importantly the point is none of these answers is wrong or makes the DM a "bad" or poor DM regardless of which you personally prefer.
And this is where I also take issue with your argument. And as the issue of entitlement has been raised before, I would point this wording (emphasis mine) as part of the problem. I don't believe that we are dealing with "the DM's world." These are shared worlds, cooperatively emergent worlds, that the DM facilitates. A DM may feel a sense of ownership over the world, but that also spakes to that entitlement and the what rubs a number of people here the wrong way, that the players exist to aggrandize "the DM's world," story, or DMing skills.
That said, I have also made it clear in many of my past examples on this matter, that the warlock player - as should be the case with all players - should cooperatively work with the DM about the character and the DM (in good faith and respect to the player) should work with the player.
Maybe there's just an overall breakdown in what you are communicating to me because (emphasis mine above) What this seems to imply to me is that in a cooperative game where we should all be contributing and building the fiction the player wants a specific story that they have already decided upon... thus my impression that it is engaging in one man theater where I as DM am here to provide scenery & background but am not allowed to explore what I would like too with the characters in the game.
If your DM, or you as the DM of your game, is/are cool with playing that role...that's great but for me I'm not there to run you through your particular story...
There may be a communication breakdown. I don't see why or how you keep dismissively calling this "one man theater" when I am explicitly telling you are misreading my argument. Falsely repeating that assertion does not make it correct. I am saying that the player has decided on an interpretive lens or approach through which they will engage the story. It is almost about establishing the character hermeneutic. They have not decided the story. They may have decided on themes for their character, and they may have signalled to the DM what sort of themes they would like to explore. But they are primarily deciding how they will approach the story that the DM facilitates. Story Now approaches, which I do not claim as my approach, may do things differently.
If I don't have the freedom to do that why don't you just write down the encounters, choices, issues, etc. you want to deal with, and I'll regurgitate them at the player appointed times. IMO this is just as bad as the DM who has already decided where the game is going to go and the players aren't given the opportunity to explore themes, and tropes through the lenses they want to. IMO neither should be in total control of this aspect of the game.
IMO what you write here does not respectfully follow what I wrote.
These are jerk DM issues and have nothing to do with the DM having authority or control over the deity of your cleric. He could do these same things just as easily with a powerful enough NPC or by DM fiat. But this, at least as far as I can tell, has been the default assumption of the side against DM's having control over certain aspects of the setting and world that are tied to PC's. I also suspect the assumption of a jerk DM (or jerk player) from both sides at times is also what is causing many to talk past each other in the thread.
You are scapegoating this as a "jerk DM issue," when this is also a matter of preferred approach to storytelling styles. Laying this at the feet of "jerk DMs" is somewhat lazy argumentation that I have found prevalent in this discussion, and I am likely guilty of this as well. A "jerk DM issue" is still a "DM issue." There are things that Lanefan does his players at his table that I would absolutely hate, but I do not necessarily believe that Lanefan is a "jerk DM." He's a DM whose style would find insufferable as a player or my players if I applied his style and preferences to them.
I have no choice but to take you at your word (though admittedly we all have perception biases when it comes to the relating of past events), though honestly I'd love to get the unbiased perspective of the DM and other players in said game and whether they even understood or took notice that said decisions were stemming from your faith.
It sounds like you don't trust my word.
For me as a DM I don't want to be a spectator, which essentially is what the DM seems to be ok with in your above example.
Except they are not a spectator, and the DM also engaged her own issues, questions, and themes the players brought. This does approach does not somehow magically exclude the DM's agency.
Assuming I'm not a jerk DM what exactly is your objection to that? Because all of your objections seem to be predicated on I as a DM looking to screw you over... which again is a totally different issue. You want to communicate better let's speak to what the concerns are around a DM who actually plays in good faith...
I never once thought the DM in the campaign provided aimed to screw me over. My roleplaying preferences are not contigent on fearing a "jerk DM." I play with friends. It's about what I want as a player and what I want for my players.
No it was a pretty specific question...
I don't believe that it was. There were far too many ways, IMHO, for me to answer that question.
Now let me address the second part of your post because I believe you have a habit when engaging with me of getting snarky and snide and I can already see it so I'm asking that if you really want to engage with me you dial it back some (if not, just don't reply)... you don't know what's "Scary" for me.
And you have the nasty habit of assuming the worst in what I write. I apologize for a bit of glib humor, but my intention here was not some sort of bad faith snark, so your accusations here are misplaced and insulting while also engaging in the sort of behavior you accuse of me. However, it would probably behoove us both to dial back our respective snark.
So how about you apply your own advice around accepting and understanding a different viewpoint...
I don't think that it does our discussion any favors here for you to assume that I am not.
Exactly so I guess the DM just shouldn't play an NPC with any type of connection to the PC's kor who happens to gain one through play of the game either because the same thing could happen... see how absurd this line of thinking can get at a certain point? In other words, as I've said before, this is a jerk DM problem and not a problem around DM's controlling deities and patrons.
I don't think that this snarky, absurd argument is appropriate or fair. If you had asked me in good faith, I would tell you that I believe that this depends largely depends on the player and their own idiomatic preferences here. Some players would want the DM to play the warlock's patron because they want to engage this otherworldly entity. Some are fine with the DM having all the control around the NPCs in their backstory. That's fine. This absurd argument is not actually being touted. However, there are NPCs or story elements that a player may prefer the DM not to touch or bring to the foreground. It may be because of "jerk DMs" but also may be because that's not what the player wants their play experience to engage as a forefront element. Again, I believe that laying this at the feet of "jerk DMs" is looking for an easy out of this discussion that is far more nuanced than a "jerk DM" gives credit or merit.