Blue
Ravenous Bugblatter Beast of Traal
Group does not like to use meta-pools or gimmick pools and treat failure due to character stats are normal. (My group)
This sounds like a culture thing - because it's absolutely not a gimmick or meta thing, it's part fo the core rules of 5e. It's more core that feats, multiclassing and variant humans.
It's just because it's new-to-this-edition that others see it as outside.
Group tends to stay focused in-character for solutions and does not think about player tokens. (My group)
Well, as long as they are staying in-character to look for in-character solutions, these should be flooding in since being in character is exactly what triggers them. The DM should be handing them out as everyone is playing their characters to the hilt. (Or do you have another meaning of "in-character" besides to roleplay?)
Group tends to work well and gst advantage often enough and plans to minimize "checks" in critical moments. (Various groups.).
Orthogonal to the issue - just because you don't need it doesn't mean you can't get it.
The group accepts and combines both rp heavy and tactically heavy focused players - and so do not add to the play extra rewards to the role-players. (Some groups, mine included.)
Luckily this isn't "extra" reward any more then Fate point compels are are "extra" reward in FATE. This is part of the core rules.
I do agree with the poster that suggested if inspiration was tied into class functions it would get more play and remembered more often.
An easy way would be to have each class soecify an "inspired recovery" where spending an inspiration had some defined partial rest type recovery on the fly. - specifics vary by class.
This suggestion makes everyone the same. But Inspiration is a long-outstanding mechanical support for staying in character even when what your doing isn't "the smartest". Changing ti to be a per-class-definition recharge is absolutely changing what it does. Not that I have a problem with per-class recharges for class features, like rogue's Momentum in 13th Age. But that's not what Inspiration is measuring, encouraging, nor rewarding.
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