Jay Verkuilen
Grand Master of Artificial Flowers
Sure it wasn't ignored in the design I am saying it was not problematic in play AND milestones were actually to allow people to have longer days if they wanted so basically those and encounter powers allowed how many encounters in a day could be more driven by the narrative and not as much by the daily resource anyway that is how I see it. It allowed you to have spikes in ability.
I get what they were trying to do, but I really disliked how blatantly and unabashedly game mechanical the milestone was. That was my feeling with a lot of 4E, though.
Ah to a degree off turn actions seem a reminder that the game is in narrative sense a bunch of people all acting at once.
Yes, to a degree they do and 5E still has a reaction, but it's much more limited. You only have one reaction for one AOO, dodge, Shield spell, Counterspell, etc. 4E wasn't nearly as limited in that respect. In a campaign I played in, one of the PCs was a bard named Kortuss. His nickname was, of course, "Kortuss Interuptus". The power of being able to move an ally a square was often worthless, too, so half the time he'd be asking if someone wanted to be moved and the character wouldn't want to be moved.
My personal games have averaged 2 or 3 players a lot less confusion less people waiting and so on and so forth.
I also agree that in a smaller group this was good. I generally prefer a smaller group and D&D often runs into the problem that its strident niche protection means that you often have a party that can't do things it needs to. But that's a different issue.