I've finally made it to the tomb section of ToA and something that strikes me as unclear is the inconsistency of Dispel Magic. (initially I thought that it would be just plain unavailable as it's an obviously easy way to get around some traps and a tricky bugger like Acererak would shut that off first thing! . Instead it seems to work for some things and not others.
This bothers me because I could see my players thinking that I'm just arbitrarily nerfing their skills when it suits me.
So it seems like there should be some way for them to know (by telegraphing) whether it's worth even trying to dispel the magic?
Alternatively I'd be happy to let them know that dispel magic just fizzles in the tomb, for the obvious reason noted above...
So I thought I'd see what other people are thinking about this?
(Very happy to see that the school of magic is described for most magic'd things - that I've read so far - so Detect Magic can give some info without me needing to make it up!).
This bothers me because I could see my players thinking that I'm just arbitrarily nerfing their skills when it suits me.
So it seems like there should be some way for them to know (by telegraphing) whether it's worth even trying to dispel the magic?
Alternatively I'd be happy to let them know that dispel magic just fizzles in the tomb, for the obvious reason noted above...
So I thought I'd see what other people are thinking about this?
(Very happy to see that the school of magic is described for most magic'd things - that I've read so far - so Detect Magic can give some info without me needing to make it up!).