Bedrockgames
I post in the voice of Christopher Walken
I'm following with growing interest.
"The Gm is the Mechanic" sounds so true, but also so double edged a weapon.
It is an approach. It isn't for everyone. And every approach has its up and downsides. However, the problem I am seeing here is the downsides are too often being presented as worst case caricatures. I am under no illusion that 'GM as mechanic' is a good fit for everyone. But it is a good fit for some people, myself included. To me, the GM as mechanic is the thing that really separates RPGs from other mediums, it is what gives the game the flexibility to create a sense of a real world where you can try just about anything. You don't really have that in a video game, a board game or a movie. In a video game you are at the mercy of the computer's creative limits. In an RPG, if you ask for more details about a location, or ask to do something really unusual, I can think it through and make a judgement about how to determine what the details are and/or what happens when you try to perform the unusual action. This is a strength of the medium that I think there is value in leaning on.