iserith
Magic Wordsmith
Agreed but if multiclassin is really optional then there’s a variety of play styles and concepts the non-optional game doesn’t allow any close approximation for. That could be remedied with more classes but as it stands that isn’t happening and so milticlassing feels more important than it otherwise really needed to be.
The only reason I allow multiclassing is because I have a player pool (way more players than seats in a given session) and, in general, it's better to have more options than fewer options in such a set up so that there is less overlap between concepts. In a standard group of 4 to 6 players, I don't think multiclassing is necessary at all. There are plenty of classes, subclasses, and races in my view for such a group.