Paul Farquhar
Legend
I try to avoid pushing a specific play style on people that I think is best.
It's hardly unconventional, it's even in the basic rules:
"The following features can add more fun and suspense to a combat encounter:
Terrain features that pose inherent risks to both the characters and their enemies, such as a frayed rope bridge and pools of green slime
Terrain features that provide a change of elevation, such as pits, stacks of empty crates, ledges, and balconies
Features that either inspire or force characters and their enemies to move around, such as chandeliers, kegs of gunpowder or oil, and whirling blade traps
Enemies in hard-to-reach locations or defensive positions, so that characters who normally attack at range are forced to move around the battlefield"https://dnd.wizards.com/products/tabletop/dm-basic-rules