Chaosmancer
Legend
When you DM, and a player says, "Can I make a (skill) check to see if I can (something)" how do you set the DC? Does it vary based on how they go about it, or is the same DC regardless of what their character does in support of the declared action?
You weren't quoting me, but this is something I wanted to reply to.
I very rarely change the DC based on what the player tells me they are doing. Not saying I never do it, but it has happened.
What I change is the results, especially if we are talking social skills, of success or failure. I've had plenty of times when a player has, for example, completely convinced the guards that they are an important noble (deception to get into the city) and for that success to mean that yes, the guards are convinced you are a noble, and are willing to escort you to the Tyrant King's palace themselves since he'll want to meet you.
That wouldn't have happened if they instead convinced them they were secret agents of the crown who were reporting back in after a spy mission, because you don't parade spies through the streets with an armed escort.
I can't decide which lie you told to convince them to let you through though, so I need more than "I roll Deception to get us into the city"
I'd take it one step further and say that the whole "challenge the characters, not the players" position that underpins some of the posters' arguments here is completely bogus. The player is always the one who is being challenged. And the challenge in this game is to put your character in the best position to succeed at your desired goal. The difficulty depends on your stated approach relative to the fictional situation as described by the DM. The difficulty is higher when achieving the desired goal is less likely and lower when it's more likely.
I used to make the "challenge the characters, not the players" argument back when I was playing D&D 4e more often. That argument (and I) was wrong then and it's wrong now (so I no longer make that argument). The character is not a real thing. While it's being challenged in a fictional sense - a bold adventurer confronting deadly perils - in terms of game play, it's always the player that is being challenged.
Eh, yes and no.
I hate putting riddles and puzzles into my games. Especially riddles.
I love them in stories, but they are very much "do I know the answer" type of problems, and they go one of three ways.
1) Player has heard it before, answer is automatic
2) Group has no idea and gets stuck trying to figure it out
3) Someone asks to roll the dice and I have to give them the answer if they succeed.
And three is boring, it is just a die roll with no narrative attached, and one is boring because there is nothing except an automatic answer.
So really, I find riddles boring in games, because you either have the answer or you don't. Similiar to a Con I was at where the GM brought a really beautifully carved puzzle box full of different puzzles we had to solve to get past a section of his game. We set aside our character sheets, because none of it mattered. And actually we solved the first step immediately because the guy righting our clues down wrote them in the wrong order, and accidentally wrote them in the order that was the actual puzzle sequence.
These only challenge "how smart are the players at the table today" not "how intelligently can they leverage their characters in this challenge", which is how I interpret that saying.
That is an assumption made at your table, perhaps, but that is not part of the game in any official sense.
You'd have to convince [MENTION=97077]iserith[/MENTION] of that is seems. He's been stating for the last dozen pages that the rules explicitly state there is no check if there is no ambiguity in the result.
The only type of people I would have be so good at lying that it would be impossible to tell would be gods and archdevils or archfey. Otherwise there would be a chance of success.
If there is a chance of success, but it is unlikely... you still get to roll, because there is a chance of success. So, if no roll is called for and you aren't talking to a diety level power, then it is fair to say that the rules have led you to there having been no chance of failure, can't fail because they were telling the truth.
Perhaps I wasn’t clear. There is absolutely nothing in the 5e rule set that says if an NPC is lying there is something a player can say or do that always results in an Insight check.
Lying is the Deception skill.
Deception is counter by Insight.
If a PC is lying the NPC can make an Insight roll to determine that, so if a NPC is lying then players should be allowed to make insight checks to determine that.
These are the rules of the game.
Use thieves tools to investigate a door for traps? Cool trick. Not applicable at all, but it's your game.
Why is it not applicable? Thieve's Tools per RAW come with a small mirror attached to a stick, the type of thing that could be placed under a door frame to see places you otherwise could not, or to reflect light into small spaces of the door.
Seems perfectly applicable to me.