Springheel
First Post
I have an upcoming game where a player wants to play a bard. I've never been a huge fan of them in serious games, so this is the first time I've really looked carefully at the class.
I have a problem with the Bardic Inspiration power, primarily the fact that it lasts for ten minutes. That makes no sense to me in a fluff sense (the bard gives you a rousing word of encouragement in the middle of combat and ten minutes later you pick a lock better?), but more importantly, in a mechanical sense I feel like it will really add a lot of extra book-keeping. The bard has to keep track of how many times they've given out inspiration, the players have to remember they have the inspiration to spend, I as the DM have to track whether it's been ten minutes since the bard handed that particular inspiration out, and whether the player was quick enough in using it after the dice was rolled.
I'd like to tweak or replace the ability with something else about equally powered. I was thinking about having the inspiration only be effective as long as the bard continues to play music or encourage, which would be a lot easier to explain, but obviously that limits the usefulness quite a bit.
Anyone tackled this issue before? I'm interested in hearing what kinds of ideas are already out there.
I have a problem with the Bardic Inspiration power, primarily the fact that it lasts for ten minutes. That makes no sense to me in a fluff sense (the bard gives you a rousing word of encouragement in the middle of combat and ten minutes later you pick a lock better?), but more importantly, in a mechanical sense I feel like it will really add a lot of extra book-keeping. The bard has to keep track of how many times they've given out inspiration, the players have to remember they have the inspiration to spend, I as the DM have to track whether it's been ten minutes since the bard handed that particular inspiration out, and whether the player was quick enough in using it after the dice was rolled.
I'd like to tweak or replace the ability with something else about equally powered. I was thinking about having the inspiration only be effective as long as the bard continues to play music or encourage, which would be a lot easier to explain, but obviously that limits the usefulness quite a bit.
Anyone tackled this issue before? I'm interested in hearing what kinds of ideas are already out there.