[MENTION=6801328]Elfcrusher[/MENTION], I don't know if you're just being obstinate or not reading what I quoted so I'll repeat part of that quote
The player is not changing the parameters of the encounter, nor are they finding a way to bypass it. They're simply describing it in a way that removes uncertainty. That's a player skill, not a PC skill.
Now, I don't know how many people really play that way. I've never said that you DM that way. But some people seem to allow a player to bypass skill checks by simply changing the narrative.
[as a player you can] describe what you want to do in such a way that you remove the uncertainty as to the outcome and/or the meaningful consequence of failure. In doing so, you're setting up a situation where the DM can't call for a roll which is far more reliable than rolling, if success if your goal.
The player is not changing the parameters of the encounter, nor are they finding a way to bypass it. They're simply describing it in a way that removes uncertainty. That's a player skill, not a PC skill.
Now, I don't know how many people really play that way. I've never said that you DM that way. But some people seem to allow a player to bypass skill checks by simply changing the narrative.