How will 5e change Numenera/9th World?
I'm assuming that Numenera will be additive, not subtractive to the D&D 5e core books, which means Numenera will have to make space for both more magic/fantasy elements and Core D&D classes and races like Elves, Dwarves, Halflings, Half Orcs (by extension Orcs), Half Elves, Tieflings, Dragonborn, Gnomes, Barbarians, Clerics, Wizards, Druids, Sorcerers, Bards, Monks, Paladins, Rangers, Warlocks, Fighters, Rogues. We know it's making space for Dragons thanks to the picture of a Dragon battling an alien creature.
So how will Numenera have to adapt to 5e both in mechanics and theme? (speculation).
I'm assuming that Numenera will be additive, not subtractive to the D&D 5e core books, which means Numenera will have to make space for both more magic/fantasy elements and Core D&D classes and races like Elves, Dwarves, Halflings, Half Orcs (by extension Orcs), Half Elves, Tieflings, Dragonborn, Gnomes, Barbarians, Clerics, Wizards, Druids, Sorcerers, Bards, Monks, Paladins, Rangers, Warlocks, Fighters, Rogues. We know it's making space for Dragons thanks to the picture of a Dragon battling an alien creature.
So how will Numenera have to adapt to 5e both in mechanics and theme? (speculation).