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D&D 5E The impact of overkill damage

Ovinomancer

No flips for you!
Then why did you act like you wanted questions when You obviously didn’t.
I welcome questions, so long as they aren't clearly answered in the post your talking about. Literally, I posted, you asked a question I answered in the post you quoted, I answered that one, then you asked another question that was answered in the same quoted post. At which point it was clear you hadn't read the post you quoted, so I pointed you back to it.

Some posts later, your still demanding I spoonfeed you and claiming it's now to hard to find the post you've already quoted. Oh, and it's me that's refusing to discuss because I'm not spoonfeeding. Can't forget that part. I have to repeat myself as many times as you demand or I get labelled unwilling to talk.
 

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FrogReaver

As long as i get to be the frog
I welcome questions, so long as they aren't clearly answered in the post your talking about. Literally, I posted, you asked a question I answered in the post you quoted, I answered that one, then you asked another question that was answered in the same quoted post. At which point it was clear you hadn't read the post you quoted, so I pointed you back to it.

Some posts later, your still demanding I spoonfeed you and claiming it's now to hard to find the post you've already quoted. Oh, and it's me that's refusing to discuss because I'm not spoonfeeding. Can't forget that part. I have to repeat myself as many times as you demand or I get labelled unwilling to talk.

So here's the problem. You obviously think everything about your post was perfectly clear and that the only reason I don't get it is because I skimmed over it. There's literally no question I could ask you about that post that you can't feel justified saying it was already answered and respond as such. That's not conducive to discussion when I told you 3-4 times already that i didn't follow your post.

So I asked the simplest question I could in good faith to make sure that my lack of understanding about what you were saying wasn't based on something as trivial as you talking about something different than I thought you were. I'm still willing to continue the conversation but you have to show you are willing to answer questions directly about your position without playing the treasure hunter game. Acceptable answers either involve a direct answer, a direct link or direct quote of yourself. You do that and we can discuss. You don't and the conversation is over.

This really doesn't have to be as difficult as you are making it...
 
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To me this is pretty clear that the low CR/low hp enemies are extremely overrepresented in your sim. About 2/3's of the enemies in your sim would have been CR 2 or under. Also, over 25% have between 1 and 14 hp and fall into the CR .25 range.
That is not at all an unreasonable CR distribution, especially if a campaign is featuring a high number of Medium and Easy encounters.

That said looking at a higher CR or even assuming MAX HP for a couple of data passes, is going to be useful information.

The CR system seems in large point designed around monster DPR. DPR does matter.
That said the role and importance of DPR changes as we near the event horizon of the monster reaching zero HP.

If threat removal is indeed the goal Uber Alles, then using a Lightning Bolt on an low AC Creature with 1 HP is the superior option, because the chance of the creature escaping with no damage is practically Nil.
 

FrogReaver

As long as i get to be the frog
That is not at all an unreasonable CR distribution, especially if a campaign is featuring a high number of Medium and Easy encounters.

I don't know about your campaigns but mine rarely have level 5 PC's contending with CR 1/4 enemies. I could be an outlier here but I don't really think so. Not saying I never fight or feature those CR of enemies, but not at 25% of the time at 5th level.

That said looking at a higher CR or even assuming MAX HP for a couple of data passes, is going to be useful information.

Well that's my point, When we look at CR 3 foes the enemy hp is high enough that the PC's we are testing will spend 4 rounds attacking to down a single enemy. The more rounds you take to down an enemy on average the less effect overkill has. That shouldn't be a controversial statement.


On average CR .25 foes die in 1 round
On average CR .5 foes die in 2 rounds
On average CR 1 foes die in 2 rounds
On average CR 2 foes die in 3 Rounds
On average CR 3 foes die in 4 rounds

*(For a level 5 fighter type character)

Overkill has a huge effect on enemies you kill in 1-2 rounds. It has a much less significant effect on enemies you kill in 4 rounds. We could probably even get a decent estimate of the impact based on rounds to kill enemy. But that's why I say his hp distribution is skewed in favor of overkill. Nearly 50% of the enemies in his sim will take 1-2 rounds to kill - which are the enemies overkill matters the most against.

The CR system seems in large point designed around monster DPR. DPR does matter.
That said the role and importance of DPR changes as we near the event horizon of the monster reaching zero HP.

If threat removal is indeed the goal Uber Alles, then using a Lightning Bolt on an low AC Creature with 1 HP is the superior option, because the chance of the creature escaping with no damage is practically Nil.

It's a bit more complex when you bring resource using abilities into the picture as you must weight the value of the resource with the value of a dead enemy or an enemy that will die faster and also with what you can do without a resource.
 

Ovinomancer

No flips for you!
So here's the problem. You obviously think everything about your post was perfectly clear and that the only reason I don't get it is because I skimmed over it.
No, I think there's lots of room for questions. It's a new way to look at the problem. I probably didn't explain it perfectly clearly.

However, if you're asking what the fighter builds compared are, that's both discussed and then very clear stat line are provided that answer the question.
There's literally no question I could ask you about that post that you can't feel justified saying it was already answered and respond as such.
Well, this is literally wrong because I did answer multiple questions, from you, about these posts. The second to last was if I included the extra attack from GWM. As I had explicitly discussed this, I both answered your question in the affirmative and pointed you to the post. Your second question, however, was about a clearly answered issue in the same post you both quoted and were pointed to in the previous response. At that point it became clear that you either didn't read even at the skim level (the builds are line separated and have STR in capital letters) or you'd forgotten and would rather make me repeat the information rather than refresh your understanding. Neither are jobs I will do.

That's not conducive to discussion when I told you 3-4 times already that i didn't follow your post.
I believe that you did not -- the questions you asked prior to the one on GWM and the builds indicated that you didn't grasp the core set of assumptions, nor did you read the part about the frequency assumption where I explicitly discussed how I arrived at 6 by taking the assumption you provided in an earlier response. If I was unwilling to discuss, how did that discussion take place?
So I asked the simplest question I could in good faith to make sure that my lack of understanding about what you were saying wasn't based on something as trivial as you talking about something different than I thought you were. I'm still willing to continue the conversation but you have to show you are willing to answer questions directly about your position without playing the treasure hunter game. Acceptable answers either involve a direct answer, a direct link or direct quote of yourself. You do that and we can discuss. You don't and the conversation is over.

This really doesn't have to be as difficult as you are making it...
No, acceptable answers are not to do extra work because you're asking a question clearly answered in a post you had quoted not two posts prior. Again, if you're not going to be bothered, I'm not on the hook to spoonfeed you. You can click back as easily as I. I've already provided the information. And, had you looked for it the first time I pointed back to my post rather than start this pointless whinging about how I'm not spoonfeeding you, then you'd have had to scroll up about 4-5 posts to find the post where you quoted my post to begin with. I mean, if it were pages prior, or not part of the immediate back and forth we were already having, you might have a point. As it is, you've decided that it's your hill to die on that you cannot be bothered to find basic information clearly presented in a post you yourself had just quoted. At that level of response, I'm perfectly happy telling you to find the information yourself.

In the meantime, that post shows that the difference GWM makes is around 4 DPR, almost all of which comes from the extra attack ability. This shows that the effective portion of GWM isn't the power attack option, but the extra attack. This largely upends the usual discussion about GWM and DPR, leaving only the extra attack viable from that analysis.
 

Ovinomancer

No flips for you!
That is not at all an unreasonable CR distribution, especially if a campaign is featuring a high number of Medium and Easy encounters.

That said looking at a higher CR or even assuming MAX HP for a couple of data passes, is going to be useful information.

The CR system seems in large point designed around monster DPR. DPR does matter.
That said the role and importance of DPR changes as we near the event horizon of the monster reaching zero HP.

If threat removal is indeed the goal Uber Alles, then using a Lightning Bolt on an low AC Creature with 1 HP is the superior option, because the chance of the creature escaping with no damage is practically Nil.
The CR discussion is a red herring. It allows detractors to get into distribution arguments and ignore the point. This is why I said that overkill only matters on turns where the attacking PC kills something, and that something must therefore have between 1 and average damage hp. How that happens, or what CR, don't really matter -- this happens in game all the time; PCs land killing blows. So, then, the real issue is how often does it happen? That's a good discussion, which is why I took @FrogReaver's assumption of 1 kill per encounter. This finds killing blows by estimating encounter length times number of attacks. I think this is very low, and said so, but used it anyway. The longer it takes to land a killing blow, the less impact overkill has, but even using this assumption for frequency, the damage output of GWM vs non-GWM was less that 1 DPR different (slight edge GWM). It was only after adding in the extra attack (and assuming there was something to attack) that GWM pulled a bit further ahead, moving from less than 1 DPR to slightly more than 4 DPR ahead.

EDIT: I got confused between discussions and misattributed who provided the frequency suggestion. This is now fixed.
 
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FrogReaver

As long as i get to be the frog
No, I think there's lots of room for questions. It's a new way to look at the problem. I probably didn't explain it perfectly clearly.

However, if you're asking what the fighter builds compared are, that's both discussed and then very clear stat line are provided that answer the question.

Well, this is literally wrong because I did answer multiple questions, from you, about these posts. The second to last was if I included the extra attack from GWM. As I had explicitly discussed this, I both answered your question in the affirmative and pointed you to the post. Your second question, however, was about a clearly answered issue in the same post you both quoted and were pointed to in the previous response. At that point it became clear that you either didn't read even at the skim level (the builds are line separated and have STR in capital letters) or you'd forgotten and would rather make me repeat the information rather than refresh your understanding. Neither are jobs I will do.


I believe that you did not -- the questions you asked prior to the one on GWM and the builds indicated that you didn't grasp the core set of assumptions, nor did you read the part about the frequency assumption where I explicitly discussed how I arrived at 6 by taking the assumption you provided in an earlier response. If I was unwilling to discuss, how did that discussion take place?

No, acceptable answers are not to do extra work because you're asking a question clearly answered in a post you had quoted not two posts prior. Again, if you're not going to be bothered, I'm not on the hook to spoonfeed you. You can click back as easily as I. I've already provided the information. And, had you looked for it the first time I pointed back to my post rather than start this pointless whinging about how I'm not spoonfeeding you, then you'd have had to scroll up about 4-5 posts to find the post where you quoted my post to begin with. I mean, if it were pages prior, or not part of the immediate back and forth we were already having, you might have a point. As it is, you've decided that it's your hill to die on that you cannot be bothered to find basic information clearly presented in a post you yourself had just quoted. At that level of response, I'm perfectly happy telling you to find the information yourself.

I think you are the one dying on a hill. I asked 1 yes or no question. It shouldn't have turned into whatever this is even if that information was clearly in one of your previous posts. It should have been a quick yes or no and move on. Why you stubbed up on that one question I will never know. The only reason I can assume is that you felt the question was in bad faith, but let me assure you - it was not.

Now, that said I agree there's a point when someone is making unreasonable demands on another and you don't need to engage with those demands - but a single yes or no question doesn't cross that line - especially when someone is telling you they want to understand your position better.

I think going around and around on this isn't beneficial for us or the forum and so let's drop it. I know nothing you have said is going to convince me that someone refusing to answer a single yes or no question like the one I asked was justified. I doubt I'm going to convince you that it wasn't. I doubt anyone else wants to hear anymore about it. So let's agree to disagree?

In the meantime, that post shows that the difference GWM makes is around 4 DPR, almost all of which comes from the extra attack ability. This shows that the effective portion of GWM isn't the power attack option, but the extra attack. This largely upends the usual discussion about GWM and DPR, leaving only the extra attack viable from that analysis.

Sure, I'm willing to jump in and start discussing from this point

So there's 3 portions of GWM
1. -5/+10
2. Bonus action attack on a crit
3. Bonus action attack when you kill in an enemy.

Point 2 alone is about a 10% increase in DPR for a 2 attack fighter. Of note is that point 3 is ignored in nearly all GWM DPR discussions. Then there's the overkill part of the discussion.

(Note: I'm thinking through the problem here and you probably have already calculated some of these values)
So we need to establish what the DPR overkill effect is without GWM
We need need to establish what the DPR is with each portion of the feat both with and without overkill
The also need to factor in any diminishing returns or increasing returns when combining the parts of the feat together (also with overkill)

If I understand you correctly you are taking the -5/+10 part of the feat and applying all overkill damage towards that portion of the feat and then applying the bonus action attack on kill portion independently. Please correct me if I am wrong.

I am suggesting we apply overkill against the bonus action when you kill an enemy part of the feat. Overkill and that effect both happen at the same time and that effect more than offsets overkill and also provide some extra damage. In which case overkill doesn't impact GWM because it has a point never factored into DPR discussions that actually more than fully negates it.

I guess it would matter if your looking at a GWM fighter that uses -5/+10 and one that has the feat but doesn't. That's another part of the reason I was trying to establish what you were talking about.
 

I agree with you. A spell like Hypnotic Pattern can end a encounter against an overwhelming group of monstrous HP with low Wisdom saves, and suck against low HP creatures like Derro. HP distribution is largely irrelevant, for this conversation

Hypnotic Pattern also does no DPS, no Overkill, but is potentially a high Target Removal threat....how does a focus Solely on DPS and Monster HP range account for Hypnotic Pattern:
it doesnt..that spell is invisible on those metrics.

Which is why we need to utilize many different metrics.
 

FrogReaver

As long as i get to be the frog
The CR discussion is a red herring. It allows detractors to get into distribution arguments and ignore the point. This is why I said that overkill only matters on turns where the attacking PC kills something, and that something must therefore have between 1 and average damage hp. How that happens, or what CR, don't really matter -- this happens in game all the time; PCs land killing blows. So, then, the real issue is how often does it happen? That's a good discussion, which is why I took Max's assumption of 1 kill per encounter. This finds killing blows by estimating encounter length times number of attacks. I think this is very low, and said so, but used it anyway.

Not a red herring as it's specifically related to the simulation in question and it's important to that discussion.

But I agree that in terms of a mathematical model we just have to estimate the number of kills a PC will have on average in an encounter.

In a 4 round encounter with 4 enemies and 4 identical PC's, each PC would kill 1 enemy on average. The fighter type pc's we are looking at likely do more DPR and so will get a slightly larger proportion of those kills but the last kill also doesn't affect overkill. I think those factors will come close to canceling out. So to me I think 1 kill per encounter is a very fair picture but I'm open to alternative reasonings there.

The longer it takes to land a killing blow, the less impact overkill has, but even using this assumption for frequency, the damage output of GWM vs non-GWM was less that 1 DPR different (slight edge GWM). It was only after adding in the extra attack (and assuming there was something to attack) that GWM pulled a bit further ahead, moving from less than 1 DPR to slightly more than 4 DPR ahead.

So if you applied the extra attack on kill effect and overkill first and then the -5/+10 would that mean that the increase in damage was coming from -5/+10 and the bonus action attack did next to nothing? The point is whatever effect you apply last will appear to be the leading cause of the damage improvement. Thoughts?
 

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