Just popping in here right quick to convey a few things (as I'm the GM
@Ovinomancer is referring to):
1) It is EXTRAORDINARILY important that a GM remain humble and NOT be wedded to their situation framing or their setting. The most important aspect of play is that players understand their decision-space and can navigate their move-space so that they know that the gamestate affecting stuff that they're doing now and the gamestate condition downstream of it is all comprehensible and intelligibly related.
2) This is an opportunity to discretize setting from situation. Situation is the parameters of the shared imagined space that table-time is occupying right now. What they are. Their orientation to each other. Our orientation to them. The system's orientation to them.
Setting is (a) the stuff we (the table) know about the greater milieu (what has been established through play) and (b) what emerges out of resolved situations.
The intersection of these two is not always clean. As a result, sometimes situation-framing needs to be "tidied-up" in real time so players can do the stuff I wrote in (1) above.
I'd like to harken back to why I have continuously talked about players and GMs navigating noncombat action adjudication in 5e. Why is it so important that GMs meticulously convey to players that the GM's workspace (for "saying yes", for "saying no", for setting DCs, for rendering consequences/changing gamestate post action resolution) is working off of genre/trope logic vs process sim logic (and if the latter...who is the baseline?..."everyman?"...a "capable adventurer of PC level?")? To avoid what
@Ovinomancer is referring to.
Even in a game like Blades (which works overtime to ensure that you don't encounter a framed situation where a player is working in one cognitive workspace while the GM is framing it from another and has a phase of play - Information Gathering - which works to keep all parties on the same page), you can encounter a moment of play where the relationship of GM situation-framing and player orientation to that situation-framing "is on the fritz."
How do you fix it?
Well system can fix it via encoded agenda, principles, and stable play procedures.
But there still might be 1 in 200 situations where things go awry (despite system and table partcipants' best efforts).
So when those outliers occur, be humble, be gracious, and be as charitable and as deferential and as caring (all parties) as you can so things are quickly sorted out. Play now will be better served and play downstream will be better served (because trust and credibility will be reinforced...which goes a hell of a long way!).