D&D 5E New Unearthed Arcana: Wonders of the Multiverse

WotC has posted a new Unearthed Arcana featuring the Glitchling race, the Fate domain, and a handful of backgrounds, feats and spells. In today’s Unearthed Arcana, we explore D&D character options from across the multiverse. This playtest document presents the glitchling race; the Fate Domain cleric subclass; and the gate warden, giant foundling, planar philosopher, and rune carver...

WotC has posted a new Unearthed Arcana featuring the Glitchling race, the Fate domain, and a handful of backgrounds, feats and spells.

In today’s Unearthed Arcana, we explore D&D character options from across the multiverse. This playtest document presents the glitchling race; the Fate Domain cleric subclass; and the gate warden, giant foundling, planar philosopher, and rune carver backgrounds. Additionally, a collection of new feats provide links to giants and other primordial forces of the planes, while a selection of new spells highlight the power of fate and chance.



 

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Parmandur

Book-Friend
I really don't understand what they're doing with the feats. They seems to be full of very specific stuff that seems like they should be racial and class features. I don't think this makes sense in a splat based game, they feel more like building blocks from a game where you build your characters freely from scratch.
After Tasha's and Monstersof the Multiverse, all Feats are Race building blocks.
 

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ART!

Deluxe Unhuman
I am somewhere between underwhelmed and whelmed.
Semi-whelmed? Un-whelmed?
That one free Augury from the Cleric domain feels really weak. I think it would be neat if it recharged whenever you cast a Divination spell.

Edit: Augury is a Ritual Spell, you can ALREADY cast it for free, so what exactly is the point of that feature?!

Those feats feel more like multiclassing, they're pretty complex.
That "Omens & Portents" feature also increases your odds with some other divination spells, but I agree that it's missing something.
[...] the two tier feats just tired me looking at them... So many things in them and then some MORE spell casting on top of everything already existing...
Agreed - It may because we're used to feats being simpler, but the complexity here seems like a big leap.
 

Undrave

Legend
I really don't understand what they're doing with the feats. They seems to be full of very specific stuff that seems like they should be racial and class features. I don't think this makes sense in a splat based game, they feel more like building blocks from a game where you build your characters freely from scratch.
They really do. the rune ones feel like multi classing into a class that doesn't exist.
 







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