Most published D&D pantheons ... maybe Norse mythology ... are pretty much the major thing that folks back in the day would think of when it comes to representing gods.
In D&D terms, the Norse "goð" are more like archfey − elves and trolls.
The Norse dont view them as "good". They are forces of nature. The cycle of seasons isnt "good", exactly.
The goð can be helpful, and humans appreciate their help. This help is normally impersonal, like the sun shining and warm winds blowing.
In all of the sagas, and all of their tragedies, the heroes dont pray to a goð for help. The few times one of them shows up in person, it is a disaster for the humans. For example, Þórr visits a farmer. Yay? The result is, the children offend him, get sold into thralldom to him, and the parents never see their children again. A woman tries to have children and cannot. Frigg shows to help. Yay? The woman conceives a child. But she eventually dies during childbirth. The baby survives and becomes a famous leader.
The Norse nature beings are forces of nature. They are not forces of good. Indeed, after Ragnarǫk, a world without the important ones is better off.
The Norse appreciate the nature beings, some even develop personal friendships. It is possible to love nature. To see the goodness of it. To feel affinity with some aspect of nature. At the same time, respect how dangerous or indifferent nature can be. Understand how nature behaves.
In D&D, to represent the Norse beings as "fey" (but epic level fey) is fine. The mood is correct: elves and trolls.
When I think on it mechanically. They are more like D&D chwinga. The Norse beings are elementals − literally shineshine, daylight, winds, mountains, ocean, etcetera − that are natives of the material plane. They behave the way nature does.
Actually, the Norse nature beings are a helpful analogy to think about the animistic
Dark Sun Druids, and their personal relationships with various features of nature.