pointofyou
Hero
"The confines of play at the table" will vary from one GM at one table to another GM at another table. The GM and the players and the game rules will all work to define those confines.
Now that i think about it would be more fake to me if the DM had some wildly detailed setting that solely revolves around their ideas. Reality is not like that.See, that would be just much too "fake" feeling to me. I don't consider PCs (including the ones I play) so important the world needs to revolve around them.
This is the way...
Reality is not like, what now? My reality revolves around what I do on a day-to-day basis, who I know, news and events that I learn about. I know it's a big world and, although our connection to the wider world is much more immediate than it was for previous generations, I assume people knew a bit about far off lands. Those ideas may have been wrong, but people have always known there was something outside their town or valley.Now that i think about it would be more fake to me if the DM had some wildly detailed setting that solely revolves around their ideas. Reality is not like that.
My point was simply that the world is not dictated by the ideas and whims of one person.Reality is not like, what now? My reality revolves around what I do on a day-to-day basis, who I know, news and events that I learn about. I know it's a big world and, although our connection to the wider world is much more immediate than it was for previous generations, I assume people knew a bit about far off lands. Those ideas may have been wrong, but people have always known there was something outside their town or valley.
So to me it makes more sense that there's at least general ideas of what that bigger world is. That doesn't mean it has a big impact on the PCs, although it can, it's just that they know there's something else out there.