hawkeyefan
Legend
I just received the pdf for this game, having backed it on Kickstarter. It’s now available for preorder.
DIE: The Roleplaying Game
It’s based on the comic of the same name and by the same creators, Kieron Gillen and Stephanie Hans, which I’d say is just about required reading for anyone at all interested in RPGs. The basic premise is similar to Jumanji or the old D&D cartoon… a group of six teenagers in the 90s are pulled into an RPG world. They’re missing for two years and then five of them return home, unable to speak of what happened to them.
Years later, in their 40s, they wind up going back.
The game follows the same basic premise, but allows you to create different types of scenarios for your characters. Each of the players creates a persona, which is the “real world” person who is going to the world of DIE. The GM and players create a group of regular people who have history together, with all the positives and negatives that entails. This group then gets transported to the world of DIE.
I’ve only just begun to dig into its 416 pages, so I’ll elaborate in future posts. I’ll say at this point, I like what I see so far. The core mechanics seem straightforward and clear, but widely applicable. The Paragons ( classes) are all evocative and spring directly from the comic. Each of the six is connected to one of the primary polyhedrals used in RPGs, and they have special abilities that use their associated dice.
The other thing is that the book looks beautiful. Some of the art is from the comics, but most is new, and mostly by Hans herself, though there are other contributors. The layout is clean and well done from what I’ve seen, and I expect that will continue throughout.
I’ll post more thoughts as I make my way through it, but if anyone else has read or played the game during Beta, please share your thoughts or experiences.
DIE: The Roleplaying Game
It’s based on the comic of the same name and by the same creators, Kieron Gillen and Stephanie Hans, which I’d say is just about required reading for anyone at all interested in RPGs. The basic premise is similar to Jumanji or the old D&D cartoon… a group of six teenagers in the 90s are pulled into an RPG world. They’re missing for two years and then five of them return home, unable to speak of what happened to them.
Years later, in their 40s, they wind up going back.
The game follows the same basic premise, but allows you to create different types of scenarios for your characters. Each of the players creates a persona, which is the “real world” person who is going to the world of DIE. The GM and players create a group of regular people who have history together, with all the positives and negatives that entails. This group then gets transported to the world of DIE.
I’ve only just begun to dig into its 416 pages, so I’ll elaborate in future posts. I’ll say at this point, I like what I see so far. The core mechanics seem straightforward and clear, but widely applicable. The Paragons ( classes) are all evocative and spring directly from the comic. Each of the six is connected to one of the primary polyhedrals used in RPGs, and they have special abilities that use their associated dice.
The other thing is that the book looks beautiful. Some of the art is from the comics, but most is new, and mostly by Hans herself, though there are other contributors. The layout is clean and well done from what I’ve seen, and I expect that will continue throughout.
I’ll post more thoughts as I make my way through it, but if anyone else has read or played the game during Beta, please share your thoughts or experiences.