On the upside, that's an easy fix: roll randomly and let the players figure it out.Ok, I didn't see this one posted yet... my GM sin is that I don't like choosing and divvying out loot, particularly magic items in D&D. It's not that I don't mind the PCs having magic items, it's just that I don't like picking and choosing through lists of them and deciding where they will get found. Maybe compounding this, I don't like handing out plain ol' +1 Swords and Armor and the like, I prefer my magic items to have a bit more flavor. Often times, I'll skim through other modules or random tables I own and steal from there.