OK, so Vehicles Water needs to go out before Carpenter's Tools, which needs to go out before Performance.
And I cannot believe Performance is so low considering everything else still on the list.
Like, how many of you are using/have players using Proficiency: Painter's Supplies?
Cheers
Moving this here since...that's what this thread is
for.
I really love a handful of Artisan Tool options. Painter's Supplies is low on that list for me, but it is still
on that list. Something loosely like:
Calligraphy Supplies*
Smith's Tools
Carpenter's Tools
Brewer's Supplies
Cook's Utensils
Jeweler's Tools
Painter's Supplies
Weaver's Tools
None of them is ever likely to be directly
useful per se. But each of them has a narrow area of expertise that can be really interesting, and can allow for special investigation, subterfuge, or other meaningful story beats that are cool, even if they only come up rarely. E.g., the Jeweler's Tools could be super useful in a game involving a lot of high-society, hobnobbing-with-nobility stuff, because jewelry
matters a lot to nobles. Weaver? Tons of roleplay opportunities for making, repairing, modifying, or identifying clothing stuff. Painter's Supplies proficiency mean you should be a reasonably good
artist, which can be a really useful thing in a world where there isn't such a thing as
photography. Carpenter's Tools is great for finding secret compartments, constructing barricades, "sapper" work, etc. Brewer's Supplies means you should be a reasonable expert on zymology (or at least folk zymology), possibly a sommelier, etc., and some amount of knowledge of cuisine (not necessarily how to
cook it, but how to
use it.)
Again, none of these are particularly
powerful. But they give characters depth, and add the potential for hooks the DM can make use of.
There isn't a
lot in 5e I would be interested in pulling into my ideal trans-edition game, but something at least inspired by Artisan Tools would definitely be on my mind.
*Part of my love of this one is a personal thing. My mother is a talented hobbyist calligrapher, and taught me a little bit of what she'd learned in her classes. But more importantly, in the implicitly pre-printing-press world of a standard (meaning: schizotech) pseudo-medieval faux-Europe fantasy setting,
illuminated manuscripts are a huge deal. Someone with this proficiency would be a highly desirable commodity in any place that values books--which should be
most towns, cities, religious institutions, and noble estates. Plus, although cartographer's tools are what you need for
making maps, calligraphy proficiency is equally valid for
deciphering maps. So it has a few practical adventuring uses in addition to the fluff-heavy ones.