Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him/His)
Ah, so if you ignore 90% of the setting, it's not high magic. Nice.That argument has already been covered.
Ah, so if you ignore 90% of the setting, it's not high magic. Nice.That argument has already been covered.
Or before WotC took over. I was playing back then too.It really hasn't been since WotC took over...
What makes you think the first image is less medieval than the second? Tolkien knew his history, and the layout of Minas Tirith has a striking resemblance to Edinburgh Castle. If I remember correctly, it even has the same number of tiers (7).I think the main reason OSR and its predecessors feel like low-magic settings is because the art style we associate with them is generally always depicting low-magic settings.
DCC is the best case study in that effect. The gameworld it presents is not in any way, shape, or form low-magic. But it sure does feel like it is when you look at the art and don't see the usual trappings we see with high magic art.
High magic should look more like this:
View attachment 280913
But a lot of OSR style artwork tends to look like this:
View attachment 280914
Its also something I think can follow from the rules themselves. Having to track mundane things like food, water, etc can lend themselves to a low magic feel even in spite of what magic actually looks like.
But everyone has space-magic and can use it freely.Dark Sun is low-magic enough that people finding out you're a wizard could lead directly to your death
This was an issue pre-third edition as well. That's why they added rules for XP gain for gold and expensive training to level up. So players would actually have a reason to crave gold. But the 3rd edition magic item economy did impose an even higher magic level on the D&D world. That's why they tried to make Eberron the default setting to justify it.Yeah 5E finally managed to make gold/money basically totally meaningless, because there's essentially nothing to spend it, and no overheads.
Well lots of movies aren’t D&D. I assume you watch those?I'm sure as a movie it is perfectly fine. Great actors, direction, special effects, etc. But, it isn't D&D to me. Also, there are many movies most people like (and are called good by many), which I never cared for once I watched them. So, I can't miss out on something I don't want.
But, I'm glad you enjoyed it.
FWIW, I have no idea of any of the things you're talking about in your edit.Or before WotC took over. I was playing back then too.
Edit, to expand on this:
Whist "medieval" is a nonsense, someone mentioned "frontier", and it's probably fair to say that the very early D&D stuff, coming out of the American mid-west, was very Wild West influenced. But that had changed long before WotC took over, with stuff coming out of TSR UK and 3rd party publishers. When I started playing, the most popular setting (locally) was The City State of the Invincible Overlord.
HAT does not take place on a frontier. It is based in a large city, most people seem to live fairly comfortable lives, and folk travel around without having to fight off wandering monsters every couple of miles (or if they do they cut that out the movie).
None that claim to be a "D&D" movie and present a fiction not in line to what D&D is to me.Well lots of movies aren’t D&D. I assume you watch those?
There was a lot more to buy and even save up for in pre-3E that wasn't magic items. You also had more overheads and they got actually engaged with more. Money could potentially have become meaningless by I never saw it actually happen in the decade I ran 2E.This was an issue pre-third edition as well. That's why they added rules for XP gain for gold and expensive training to level up. So players would actually have a reason to crave gold. But the 3rd edition magic item economy did impose an even higher magic level on the D&D world. That's why they tried to make Eberron the default setting to justify it.
In my experience, my players prefer story based rewards in any case.
But how can you expect someone to make a movie of your D&D, when your D&D is so different to everyone else's D&D?! I mean half elf PCs have been part of D&D since 1977, and Tieflings since 1994!And none of them have anything to do with what D&D is to me.
Strongholds and stuff, yeah. But we where never interested in resource management mini-games.There was a lot more to buy and even save up for in pre-3E that wasn't magic items. You also had more overheads and they got actually engaged with more.
"Today" meaning any time since 1984 (DL1).Whereas today most parties are more straightforwardly heroic