AbdulAlhazred
Legend
Players never even need to think about moves! Players literally never say "I'm making move X" in DW or any PbtA that I know of. The player, in the voice of the character, describes what he or she DOES. "I advance with my sword at the ready and engage the goblin!" "I leap over the chasm!" "I hand the maiden the flowers I picked in the garden." Maybe its a 'move', and maybe it isn't! Who cares? I mean, sure, usually players have a pretty good idea what move they might trigger when they take an action, but they do not really need to worry about that.The freedom for both GMs and players to declare what they want to do and do it, without any requirement to figure out what "move" your proposed action counts as. The freedom to not concern yourself with following narrative beats and pay-offs, but rather simply to live in an imagined world and make choices.
And I'm not sure what you mean by 'narrative beats and pay-offs' either. At least in DW you have bonds, so yes, you might have one that you will get an XP point for if you 'save the halfling' or something. You picked the bond! If you don't want to save the halfling, don't pick the bond. And its not a big deal, you can just ignore those bonds, either the GM will notice them and pick on them, or at the end of some session you'll realize you fulfilled it and get your XP. Nothing to worry about. No more so than a 5e player thinking about if he can just kill that hell hound he'll get 10,000XP (or whatever it is).