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D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

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CreamCloud0

One day, I hope to actually play DnD.
How do you get on par with flight, teleporting, shapechanging, invisibility, raise dead, scrying, or wish all while doing it nonmagically? You don't. THATS what I mean. You want the power of a machine gun with the appearance and benefits of a spear (and none of the hassle of tracking bullets).
it can be done, you just don't like the flavour we want to give it of them just being that strong, you're too caught up in 'but a regular earth human couldn't do that' to just let it happen, these aren't regular earth humans who are doing these things, not even including the ones who just plain aren't human, regular humans can't use magic or ki or channel the spirits of nature or their ancestors to resist damage in a battlerage.
the people of the world is infused with a natural magic, some use it to cast spells, others use it to surpass their physical limits.
 

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Minigiant

Legend
Supporter
I think if we want a mythic fighter with a coherent high level identity you hav two drop the brute and combine the other 3 as facets of the Master of Arms.

Personally I want to see the Fighter split into two main classes.
• Knight ( ≈ heavy infantry)
• Skirmisher ( ≈ light infantry)

The Knight is heavy armor and heavy weapon, and often with an "aristocratic" education for Intelligence knowledge and tactics and Charisma politics and morale. But the Knight that selects a way to absorb massive damage, can function as a Brute. Subclasses like Cavalier and Samurai go to the Knight.

  1. The Skirmisher is light armor and high mobility with athletic stunts, often for quick, perceptive, and stealthy "tip of the spear" operations. This is pretty much what the nonmagic Ranger is, and is Strength oriented. The AC bonus comes from Strength in the sense of vigorous athletic dodging and blocking. The Skirmisher can select a way to focus on multiple nonmagical Unarmed Strikes.

The Rogue picks up the Dexterity combat.

The Barbarian becomes more overtly magical.

I would split the Brute into it's own class, the night into its own class, and combine the Weaponmaster and Warlord

  • Brute: Warrior of pure Athleticism
    • High levels Brute relies on the simplicity of high base bonuses.
    • Noncombat is based on Criting skill checks and using Brute Dice
  • Fighter: Warrior of the the Art of Fighting.
    • High levels can do more with Action Surges and Second Winds
    • Noncombat is based on doing 2 or more things at once with Action Surge or applying Second Wind to checks.
  • Knight: The Warrior of a Culture class. Base Warrior abilities plus a bonus to a skill. Reliant on heavy armor.
    • High levels does not bypass mundane means and relies on the combination of main class and subclass features to squeak into the amazing
    • Noncombat is havily links to subclasses.Subclasses can be pure Martial like Cavalier or Duelist or magical like Eldritch Knight, Psi Knight, Rune Knight,
 


Incenjucar

Legend
Mythic warriors can of course have explicitly magical subclasses, so maybe in some cases they discover that their strength is arcane or divine or even one that mystically attracts magic items but they can then also have multiple purely martial paths that lean into warrior archetypes.
 

Micah Sweet

Level Up & OSR Enthusiast
Ah yes, attempting to get a corporation to change their policies and plans is known to be an utterly impossible task. No one should ever even attempt it, because they will never change. Don't waste your time and energy attempting, just except the inevitability that your voice shall never be heard, and the things you desire shall never come to be.
If the things you desire are a new class and/or a radical revamp of old classes or the system? Yeah, I don't see that happening, and there's no need for it. 3pp and homebrew can solve these issues. Insisting that WotC do it seems silly to me, and a waste of effort.
 

For what I understand this problem with the mythic fighter is mainly about agreeing to play it at the table.
Actual rules allow a lot in order to play the mythic fighter, and creating new rules for it don’t look so hard to me.
So the main question should be « how to convince my table to allow mythic fighter. »
 


Micah Sweet

Level Up & OSR Enthusiast
You can even have something like an exalted subclass, where you start feeding on belief the same way that deities do, and your power literally grows because your fame does.

--

Edit: The mythic warrior explicitly does not need to worry about stepping on niche partitions because it exists to be a more equitable version of something that exists. Throwing heavy things is also not the niche, I was just showing an example of low level to high level progression.
That's going to be a problem too. Creating a class for purely mechanical reasons, with narrative a distant second according to my interpretation of several posters. A big reason, IMO, why WotC wouldn't touch the concept with a 10-foot pole.
 



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