Remathilis
Legend
I'd prefer greater continuity of abilities from low to high level. Or put another way, I don't like when a class changes feel midway through play. For example, warlock pact magic works a certain way all through low levels (new spell level every 2 levels, 2 slots that recharge on short rest) but once you get to 11th level, you don't continue to 6th level slots. Instead, pact magic stagnates and your high level magic comes through Mystic Arcanum, which has a different set of casting rules. Now I completely understand why they did it; having four 9th level spells per short rest would be OP, but I still don't like that their magic system essentially changes at double digits.Just to be the voice of dissent here.
Fighter types in single digit levels are fine. And when we’re talking about mythic warriors, aren’t we more referring to double digit characters?
Why bother rebuilding levels 1-9? They aren’t really the issue. Isn’t the issue building on a bunch of stuff for later in the game?
To that end, I would not like at 10 level fighters (or other martial classes) all of a sudden gained "Hero points" or "superhero actions" but would like a ramping into that: a few points and minor effects at low levels to build to more spectacular effects. Not a lightswitch of supernatural for killing enough goblins.