Jd Smith1
Hero
It seems like every rules set/setting that isn't historical has some group, class, race, organization, etc with secret runes, symbols, cant, etc which are intended to allow members to warn each other, kind of like hobo symbols from the 1890s-1950s.
I've always been interested in the idea/concept, but I've never really been able to put it to work in a campaign.
Has anyone made good use of them?
If so, how?
I've always been interested in the idea/concept, but I've never really been able to put it to work in a campaign.
Has anyone made good use of them?
If so, how?