Incenjucar
Legend
If we assumed PCs worked via the AOE = two targets rule, Burning Hands suggests a single-target simple arcane 1st level spell should deal 6d6 damage, save for half.
I mean, you're definitely and unquestionably wrong if you think WotC aren't trying to balance the classes, and don't have formulas for doing so. That's just a serious error on your part if you believe that. It's patently untrue.I don't really think classes are balanced at all
This is obviously also a terrible opinion which goes against those of at least 90% of actual D&D players, and your logic for it absolute caveman stuff, stuff that was outdated in the 1990s, let alone any later period. It's obvious nonsense-logic in 5E.Wizards are and should remain the most powerful class in the game.
And this is precisely why D&D will always crap on Fighters. The bolded bit is the problem.Wizards are and should remain the most powerful class in the game.
I believe the statement was not meant to pick between plate or rapiers, but to pick between:Both Full Plate armor and Rapiers were developed in the late middle ages, although the exact definition of a Rapier is subject to some debate.
The poster above does have a point about ball bearings, although the "Ball Bearings" sold in a D&D shop are not really ball bearing but rather just the balls without the races, it is not a bag of 1000 bearings. Actual bearings using rolling balls would be the modern era (19th centurry). The balls themselves could have conceivably been built by a Davinci rolling mill, but although he designed it, he was not ever known to have actually built one, and it would have been renaissance before they were in common use.
In any case even Renaissance is primitive compared to modern technology or the things Magic can do in D&D. I mean it is a world that has not yet invented trains, light bulbs or in most cases non-Magical gunpowder, but Wizards can fly and teleport and even at the lowest levels can create light without fire.
A lot of the changes to monsters were part of the "apology edition" approach, which is why they were such a mess, and why they've changed again more recently.I really wish you'd replaced the simplified with... Clearly communicated? Consistently structured?
Its the only way it kinda makes sense at least from what im seeing, it goes back to my post that even if they are fighting more then 1 enemy, common formations can lead to it missing more times than not making it fishier for them.Are you sure? The logic is still sound - PCs aren’t always fighting more than one monster, but they often are, and the cases when they’re not help balance out the cases where it’s possible to hit more than the expected 2 targets. I mean, if you’ve done the math and it looks like they’re not making that assumption for PCs, I can’t really argue with that. But it would make a lot of sense, especially if they’re otherwise balancing PCs the same way they balance monsters.
Powered armor with integrated railguns.pick one and only one
I mean, you're definitely and unquestionably wrong if you think WotC aren't trying to balance the classes, and don't have formulas for doing so. That's just a serious error on your part if you believe that. It's patently untrue.
This is obviously also a terrible opinion which goes against those of at least 90% of actual D&D players, and your logic for it absolute caveman stuff, stuff that was outdated in the 1990s, let alone any later period. It's obvious nonsense-logic in 5E.
Why continually make statements with admittedly zero proof? Ten years after the fact. What does this achieve?4E was by far the most balanced version of D&D, it was also the least popular version. While that is anecdotal, I don't know of any evidence to the contrary.
This is incorrect. According to everyone who had access to the data, 4e continued the pattern of each new edition of D&D outperforming the preceding edition.4E was by far the most balanced version of D&D, it was also the least popular version. While that is anecdotal, I don't know of any evidence to the contrary.