So I am playing in a game and picked up a helm of teleportation as loot. The DM wrote the adventure, so it is not like some other author put it there.
I have used it to bypass a lot of parts. For example we were standing on top of a besieged tower and looking at the commander from the other Army about a mile away on the hill near his command tent and our General wanted to send a strike team to take out the commander. And he was showing us this from the top of the wall - "sneak over into their camp and take out that General" ...."that General right there?" .... "yeah that one" .... so I teleport the party right then and there from the wall to the command tent (which I can see), dispatch the General and teleport us all back to the wall.
Right now we are plodding through a dungeon (lair for an Army of Orcs led by a shadow dragon) and we are running low on spells. A few of us have commented that we might need a long rest as we know we have a fight with a Shadow Dragon coming up at some point. It is clear the dungeon is not designed to allow for a long rest. Would it be wrong of me to teleport us to the keep (hundreds of miles away but I have an item from there so I can do it without error), grab a long rest and then teleport us back?
I have used it to bypass a lot of parts. For example we were standing on top of a besieged tower and looking at the commander from the other Army about a mile away on the hill near his command tent and our General wanted to send a strike team to take out the commander. And he was showing us this from the top of the wall - "sneak over into their camp and take out that General" ...."that General right there?" .... "yeah that one" .... so I teleport the party right then and there from the wall to the command tent (which I can see), dispatch the General and teleport us all back to the wall.
Right now we are plodding through a dungeon (lair for an Army of Orcs led by a shadow dragon) and we are running low on spells. A few of us have commented that we might need a long rest as we know we have a fight with a Shadow Dragon coming up at some point. It is clear the dungeon is not designed to allow for a long rest. Would it be wrong of me to teleport us to the keep (hundreds of miles away but I have an item from there so I can do it without error), grab a long rest and then teleport us back?
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