D&D 5E Least Favorite WotC 5E Book?

Reynard

Legend
Very little content that I found useful or interesting:
Fizban's Treasury of Dragons
It's funny how tastes vary. I had actually pretty much sworn off WotC books in general but I love dragons so I bought this and really enjoyed it and thought it brought some fun stuff to the table. I liked it enough, in fact, to buy Monsters of the Multiverse. And I'm still mad about it.
 

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Sad to see some Dragon Heist hate here, I've run the adventure twice and loved it both times.

But to answer the question, I think it easily has to be Sword Coast Adventurer's Guide, especially now that most of the good content from that book has found its way into other publications. It does an absolutely terrible job of being a setting book. The other contenders at least have some redeeming qualities - Spelljammer has a good bestiary, Tyranny of Dragons has some fun set-pieces and a cool premise, but there's just no reason to buy SCAG anymore.
 
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Ondath

Hero
I recently wrote a quick review of every single 5E that came out so far for a Turkish hobby site, so I am actually quite prepared to talk about this! The books that I gave the lowest scores were:

Hoard of the Dragon Queen + Rise of Tiamat - This dead horse has been flogged a thousand times already, but they're just not good as adventures. It's railroad-y, the combat is imbalanced because the book came out before the monster math was finalised, and I think it just misses so many interesting story opportunities (did you know there's a section in Rise of Tiamat where you go to Thay... And it has nothing about what makes Thay interesting! No notable locales, no side quests, nothing. There is just a section on the social encounter with the diplomat who invited you - who receives you for audience once, then you get visited by Thayan wizards in dreams to get questioned, and that's it. Such a wasted opportunity to add something unique to the adventure).
D&D vs Rick and Morty Starter Set - It's just a subpar starter set that unsuccesfully tries to copy Rick and Morty's comedy style. The dungeon is bad, and they try to cover the fact that it's bad through Lampshade Hanging.
Strixhaven: A Curriculum of Chaos - Not only did the Silvery Barbs spell make me lose confidence in WotC's design capabilities, I watched a friend try and make the mini-campaign in the set fun. No matter how hard he tried, he couldn't. Per his words, "The whole book is objects growing and size and attacking students". It fails to capture what makes Strixhaven fun as a Magic set, and just tries to make wacky a "College AU" version of D&D that is uninspired.
Dragons of Stormwreck Isle - Another Starter Set, and I think the worst one they made for 5E. It's laughably short, the story is forced as hell ("There is a dragon that will intervene and save your arses and could solve every problem in the island... But he's a pacifist!" This is Bad DMing 101!), and the D&D Cartoon tie-in is so badly utilised. They could've made the starter characters be the cartoon ones. They could've made it a movie tie-in and get synergy there. They did neither, and the cartoon characters are just there in the art... For some reason. Also, it doesn't feature the nice one-on-one play and sidekick rules Dragon of Icespire Peak had.
Spelljammer: Adventures in Space - Ship rules that can't allow any type of fun combat to happen, the whole Hadozee debacle, and the insanely short content expensively spread over three 64-page books. I just hope they learned their lesson for Planescape.

And a special mention goes to Volo's Guide to Monsters, which was a great book for its time, but lost all value as an errata removed several paragraphs of cultural content (not just for mortal races, mind you, including bits about Mind Flayers as well), added nothing to replace it, and then all the stats in the book were upgraded in Monsters of the Multiverse. There is very little reason to buy the book now - and in any case, WotC doesn't allow you to buy it from any online marketplaces!
 
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mamba

Legend
Can't really say. I am sure it is one of those I never bothered buying or looking at in detail ;)

Based on nothing but ignoring it, Spelljammer. Never liked the idea, not in 2e, not now, and never will. Other adventures I could at least take pieces of if I wanted to, this one does not even allow that.
 

cbwjm

Seb-wejem
I haven't bothered with the candlekeep mysteries or radiant citadel so I guess I'd say them. But that doesn't really say much about the content since I've never read them. Closest I got to reading about the citadel was that free release that describes the citadel, it didn't really grab me.
 

Micah Sweet

Level Up & OSR Enthusiast
NOTE: This thread is for discussing books by WotC we don't like, for whatever reason, but that doesn't require bashing WotC or other people's preferences. Please try and discuss these things with civility.

That said: While I did not like Dragon heist as a module, it turned out to form the basis of a really fun and memorable campaign, so I can't call it my least favorite book, or even adventure (I guess that goes to Storm King's Thunder since I couldn't even salvage anything worthwhile out of that one). No, my least favorite WotC book -- and the one that is still my final purchase from them, I was so disappointed -- was Monstrs of the Multiverse.

It is, to some degree, my fault. I was expecting something more akin to MCDM's Flee, Mortals or the LevelUp Monstrous Menagerie. I was expecting to see WotC make major monster design improvements. That is not what we got and, frankly, i felt ripped off by the purchase (since I already owned both Volos and Mords).

What is your least favorite WotC book? And has it had a lasting impact on your view of WotC 5E?
Van Richten's Guide to Ravenloft. I will explain why in another post if anyone doesn't already know.
 


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