I 2nd this vote!God no!
I would strongly recommend not doing an open contribution style of design where it's a freebie to post on the forums. Too much static, too many voices, too much potential for conflict without a defined issue-resolution procedure. Unless you get extremely lucky, that just sounds like a recipe for a disaster.As the title says. Basic idea name a 100 page document for an ENworld D&D.
Start off small eg 4 classic classes, 5 levels.
Basic idea is use 5E engine but mire streamlined tighter game drawing on previous editions to fix things l8
ike hit point bloat and saving throws.
Probably rewrite some spells as well.
Spell resistance returns flat number d20 roll has to beat it
3 saves vs 6
Saves scale better espicially on martials
Energy drain returns inflicts exhaustion vs level loss
Hit points and danahe are toned down
Damage dealing spells scale but capped
0 hp gains exhaustion level
Basic idea so far. 5E engine means round structure, skill/proficiency system etc. Tweaks xa be made or subsystems eg feats stripped out, replace, tweaked etc.
See, I'd want to go back to the TSR saves, because I prefer the idea that you're saving against something, not showing off your reflexes, toughness, or willpower in a general sense.Some ideas drawing upon 4e. I'd like to see the return of Fortitude, Reflex, and Will as saves but like 4e, you have two separate scores that can apply to them.
Level 1, I'd add constitution to the base hit points and remove the con modifier to hit points, as in, a barbarian with a 16 con has 28 hit points at 1st level. I'd then bring back healing surges, the number of which are affected by your Con modifier.
I like Level Up, but it's really complex. In the sense that it has a ton of moving parts. I love the idea of splitting heritage and culture, heritage gifts, backgrounds, destinies, lots of choices in each class, and martial maneuvers, but it means that means that each PC has waaaay too many options.As the title says. Basic idea name a 100 page document for an ENworld D&D.
Start off small eg 4 classic classes, 5 levels.
Basic idea is use 5E engine but mire streamlined tighter game drawing on previous editions to fix things l8
ike hit point bloat and saving throws.
Probably rewrite some spells as well.
Spell resistance returns flat number d20 roll has to beat it
3 saves vs 6
Saves scale better espicially on martials
Energy drain returns inflicts exhaustion vs level loss
Hit points and danahe are toned down
Damage dealing spells scale but capped
0 hp gains exhaustion level
Basic idea so far. 5E engine means round structure, skill/proficiency system etc. Tweaks xa be made or subsystems eg feats stripped out, replace, tweaked etc.