• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E Justin Alexander's review of Shattered Obelisk is pretty scathing

Status
Not open for further replies.

Hussar

Legend
As a DM, if you include monsters that don’t speak common (because seriously why would they?) and ruins are covered in ancient text, your players will be incentivized to learn additional languages.

Conversely, if one or more of your players takes the Linguist feat, you are incentivized to include situations where it pays off.

Absolutely. Totally agree.

But Thieves Cant certainly won’t feature in ancient ruins. And virtually nothing speaks Druidic.

I’m not arguing against languages. That’s fine. I’m pointing to the fact that thieves can’t and Druidic specifically have never featured in any gaming material I’ve ever heard of. Certainly never seen it used.

Hell Fantasy Grounds doesn’t even recognize either as a language. That’s how little used it is.
 

log in or register to remove this ad





Micah Sweet

Level Up & OSR Enthusiast
That requires a great degree of mechanical design that I'm going to flat out say simply no one is willing to do. The closest thing I've even seen to it was JAGS Revised's system for building subsystems.
Really? No one? I've seen D&D style games that do a better job of handling out of combat actions than WotC D&D. Heck, adding a graded scale of success and failure beyond a mere binary goes a long way.
 

Micah Sweet

Level Up & OSR Enthusiast
How about not limiting mechanics to just combat? I realize some people hate it for any intellectual or social usage, but you're not the only ones who play RPGs.
But any given game product, if they care about anything other than maximizing their audience, has to make a design decision in this area.
 

Thomas Shey

Legend
Really? No one? I've seen D&D style games that do a better job of handling out of combat actions than WotC D&D. Heck, adding a graded scale of success and failure beyond a mere binary goes a long way.

Not nearly as far as I'm talking about. Come back when your intrusion game in D&D has as many meaningful decisions that are not just GM arbitration as combat does.
 



Status
Not open for further replies.

Voidrunner's Codex

Remove ads

Top