Are you "confused" by 5e designing so zero magic items are expected? I linked up quotes from a couple wotc folks plus xge earlier if so. Are you confused by how having the system designed with the assumption that something will never be used causes problems both with using it as well as everything that you can expect to interact with it (ie magic item buying & selling/pricing, adventure incentive, world interaction incentive, etc)?
Or do you just disagree and find that it's easier to ignore those problems by painting them as a thing only unskilled would care about if they can't find ways of spending gold through the playing
I am not confused by WotC's statements. I think you are. I don't mean that in a negative way either. I have done the same thing before. But it seems as though you have taken their statements as, "You don't need to use magic items in the game (in context of balance)," and warped it into some canonical expectation.
One: The DMG has an entire chapter on treasure, most of which is magic items. It is approximately 100 pages of magic item descriptions, use, and application. That is approximately 1/3 of the DMG dedicated to magic items! To dedicate a third of the DMG to anything means it is important.
Two: Xanathar's has an entire section in their section Downtime Revisited dealing with the buying and selling of magic items. They also have an entire section on Awarding Magic Items. Again, odd of them to dedicate a dozen pages of a supplement when the thought is "zero magic items expected."
The truth is, they are using that in context of power and game fluidity, not expectations. How about this, show me a popular D&D campaign online or a published adventure by WotC that doesn't use magic items. The answer is - you can't. That is because they are used. This insistence you have that "zero magic items are expected" is not wholly accurate.
You can run a D&D game without magic items. No one else does.
If you decide to run a game without magic items, please come back and tell me the implications on the gold economy. I will fix them for you.
Those bold bits are examples of how you have been painting the problem as one that only matters if someone is playing it wrong because they are lazy unskilled or just lacking in some way.it might not be your intent to do so, but coupled with efforts to avoid the deliberately created mechanical side of the problem it very much comes off as channeling all of the implications of stormwind fallacy
That is not me saying they are playing wrong. It is me saying, if you sign up to be a DM, then some work is required. I am sorry if you feel otherwise, but it is the truth. It is written in the DMG. It is clear. It is in thousands of DMs posts here, on Reddit, and anywhere else people consume D&D information. It is written in every adventure path. The expectation is very clear - to DM you will have to do some work. That work requires you to read, write, and interact with your players.
If you do not believe that, then we are at an impasse.