Vaalingrade
Legend
Yes.Are you sure about the bolded claim?
Yes.Are you sure about the bolded claim?
Within reason. Most groups may not have constant turnover, but all sign I have is its still fairly common.
I'm CN: Don't like it? I don't care!I've been described as a LN type DM. Don't like it leave.
Given the digital age we live in, and the fact that the vast majority of current D&D fans are younger than age 30? Yeah, I think it is accurate to say that most players today would prefer to have some amount of digital tools involved in the process. Need to look something up during session? Keyword search your OCR-scanned PDF and boom, instantly you know what you need. Have a player that always forgets their modifiers? A digital tabletop can factor them all in for you. Can't meet for a physical session every week, but can find a time when everyone can at least have a couple hours at a computer? VTT and Discord. Etc.Are you sure about the bolded claim?
Mine have fairly low turnover.
I've been described as a LN type DM. Don't like it leave.
The reason I do that as I often inherit players from those groups that fall apart.
Usually it's a lack of planning, DMs that aren't that organized, or inmates run the asylum and DM quits or the players are stealing or killing each other and the groups blow apart.
Such positive and supportive DMs you are....I'm CN: Don't like it? I don't care!
Quoted for truth. The only edition of Call of Cthulhu I own and have read thoroughly is the first, and I can still GM Call of Cthulhu at game conventions. Yes the players have to explain some new mechanics (like luck points) to me, but overall it is very much the same game. It helps that things with special rules like magic items, spells, and monsters are generally given in the scenario.And I think Call of Cthulu is a good case study that thisnis feasible: after 40 years, it is still very popular, seemingly the most popular non-d20 derived game on the market from what I have seen. And given the prominence of H. P. Lovecraft int he DNA of the default setting...careful updating has been extremely necessary.
I don't think this is true unless you think the rate of change will be rapid. Most RPGs produce supplements that add new options or alternatives to the game and then every so many years, compile the best into the latest version of the core book. Vampire the Masquerade, for example, added new clans and disciplines pulled from various sourcebooks into their main book (while making tweaks and adjustments to both) between its first, second, and third editions.An incremental RPG will have to go digital as printing books of errata and additions will always cost more.
That's not what I'm talking aboutI don't think this is true unless you think the rate of change will be rapid. Most RPGs produce supplements that add new options or alternatives to the game and then every so many years, compile the best into the latest version of the core book. Vampire the Masquerade, for example, added new clans and disciplines pulled from various sourcebooks into their main book (while making tweaks and adjustments to both) between its first, second, and third editions.
Further most companies only add errata when a new print run of the books is needed anyway, so it's not like they are recalling hundreds of Sword Coast Guides to put out the newer versions just because someone discovered that the purple dragon knight is using d8s instead of d10s.
I'm sure the ability to edit D&DB is a boon for quick changes (for example, the numerous fixes done to Spelljammer after the hadozee issue, or the change of the art in Bigby) but RPGs can still run on incremental change using the tried-and-true method of splatbooks and updates when new print runs are ordered + errata documents.
that is true whether you evolve (1e to 2e) or reset (2e to 3e, to 4e, to 5e)You must either go digital or buy an actual book.
Exactly.that is true whether you evolve (1e to 2e) or reset (2e to 3e, to 4e, to 5e)
The rules in D&D are like the Ground Rules in baseball - set and interpreted by the referees. It doesn’t matter that there are 18 players and only 4 umps - their opinion on where a ball needs to land to be a home run is the one that counts.