MNblockhead
A Title Much Cooler Than Anything on the Old Site
Well in my Warhammer Fantasy Roleplay 4th Edition game, with the books that I own and are in use:I'll continue this thought experiment: what is the optimal skill list that lies between current and "thousands"? More specifically, what's the list of skills that stops the full set of problems that exist today with, for example, climbing vs. swimming?
I agree that "thousands" was a bit hyperbolic, but I think the intent of that statement was what I'm about to suggest: the optimal list, though under that number, is unwieldy enough to make the current system just easier to use. But let's see if you've got a list of skills that proves me wrong!
There 20 basic skills that any character can attempt tests for: Athletics, Bribery, Charm, Charm Animal, Climb, Consume Alcohol, Cool, Dodge, Drive, Endurance, Gamble, Gossip, Haggle, Intimidate, Intuition, Leadership, Outdoor Survival, Perception, and Row.
For advanced skills, which you get from your species and careers there are 155. Then there are 195 Talents (non-spell special abilities). But it is a completely different systems that gives a very different character building and advancement experience.