Campbell
Relaxed Intensity
On GM Moves one common meme that I think leads people astray is that they are what a GM normally does. This comes from John Harper's response to the MC Playbook / GM section of Apocalypse World being just how you GM. That is mostly true from someone with Harper's background (deeply embedded in Story Now games and their proto forms). It's the farthest thing from the truth for most trad GMs.
Learning to run Apocalypse World when embedded in either sandbox play norms, OSR norms or GM as Storyteller norms is like learning to play an area control boardgame when you have only ever played worker placement games or learning Brazilian jiujitsu as a wrestler. You have to start from square one, unlearn several things and completely change your mindset and set of techniques. There will be commonalities that make some things easier, but you really need to embrace the learning process if you want to be effective.
That being said the fundamentals are really easy to grasp for the most part and I rewarding if it's like your thing.
Learning to run Apocalypse World when embedded in either sandbox play norms, OSR norms or GM as Storyteller norms is like learning to play an area control boardgame when you have only ever played worker placement games or learning Brazilian jiujitsu as a wrestler. You have to start from square one, unlearn several things and completely change your mindset and set of techniques. There will be commonalities that make some things easier, but you really need to embrace the learning process if you want to be effective.
That being said the fundamentals are really easy to grasp for the most part and I rewarding if it's like your thing.