Sure it does. We discussed it earlier in this thread. “Pretty difficult” can be interpreted many ways, for example.
Holy conflation Batman! We aren't talking about numbers vs. descriptions dude. We're talking about using natural language to describe the rules. Those aren't even close to being the same.
Look at some of the rules in 5e that are persistently interpreted differently by many people… things like stealth and background features are interpreted different ways by different people.
5e is actually a pretty poor example. It was deliberately written vaguely and with holes in the rules in order to push rulings over rules.
In any case, your argument holds no water, because "Hard Move" is meaningless without the natural language you say people interpret differently, so your jargon filled games are just as likely to be interpreted differently by different people.
Sure there was.
@Corinnguard and
@Micah Sweet certainly did so. You did as well.
I never saw them do it, but I may have missed it. They can speak for themselves. As for me, not once did I do so. And in fact said the opposite at least once.
It’s not a problem… we just disagree.
You can disagree that the sun is a star, too. You just can't be right about this. Disagreeing with the principal in general isn't the same as telling you that you are doing it wrong or being upset, or hell even caring, that you do it that way.
Actually, in the moment of play, yes it is. The player can either accept it or not in that moment. Then, they can address it with the GM and the other players.
So what. I didn't say that agreement or disagreement wasn't there. I said it's not as simple as agreement or disagreement, and I am correct about that. There's a lot more to it.
Also, if we’re in a general TTRPG thread, perhaps a wider experience than solely D&D and its derivatives can be expected. Perhaps even should be expected?
This is a Strawman of what I said. I didn't argue that other games shouldn't be expected. I said that if you're talking about a minor RPG, a lot of people aren't going to remember.