CreamCloud0
One day, I hope to actually play DnD.
This is pure creative outlet, what fighting styles would you add to 5e? or how would you change an existing one to improve it, I have a particular curiosity for styles not explicitly designed for the ‘standard fighter archetype’ as that’s what most of the existing ones seem to be for, what fighting styles would a monk, barb or rogue have? whatever you think of.
here are some i came up with:
Backstabber: all your weapon attacks gain 2d6 sneak attack damage when they hit if they qualify for it (finesse or ranged weapon, with advantage). (this is not limited to once per turn)
Unarmed Fighter(altered): your unarmed attacks deal 1d6+STR damage (1d8 if 2-H) if you already have an improved unarmed attack or natural weapon the damage dealt by them is increased by 1 die size
Arcane/Sorcerous/Bardic Warrior: you learn two cantrips from the wizard/sorcerer/bard spell list, they use your INT/CHA/CHA modifier
Skirmisher: if you end your turn next to an enemy after using a melee attack against them and zero movement you may use your reaction to disengage and move up to 10ft away.
Lucky Striker: your weapon and unarmed attacks crit on a 19, if you already have an increased crit range it increases by 1 instead.
Weapon Thrower: you treat any non-heavy melee weapon as having the thrown property with a range of (20/60), any weapon you use that already has the thrown property has it's maximum range treated as it's normal range.
here are some i came up with:
Backstabber: all your weapon attacks gain 2d6 sneak attack damage when they hit if they qualify for it (finesse or ranged weapon, with advantage). (this is not limited to once per turn)
Unarmed Fighter(altered): your unarmed attacks deal 1d6+STR damage (1d8 if 2-H) if you already have an improved unarmed attack or natural weapon the damage dealt by them is increased by 1 die size
Arcane/Sorcerous/Bardic Warrior: you learn two cantrips from the wizard/sorcerer/bard spell list, they use your INT/CHA/CHA modifier
Skirmisher: if you end your turn next to an enemy after using a melee attack against them and zero movement you may use your reaction to disengage and move up to 10ft away.
Lucky Striker: your weapon and unarmed attacks crit on a 19, if you already have an increased crit range it increases by 1 instead.
Weapon Thrower: you treat any non-heavy melee weapon as having the thrown property with a range of (20/60), any weapon you use that already has the thrown property has it's maximum range treated as it's normal range.
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