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AbdulAlhazred's latest activity
AbdulAlhazred
reacted to
Eyes of Nine's post
in the thread
PbtA Games: Sell One Well +
with
Like
.
To what end? Most AP's I've seen tend to lean more toward entertainment value, without giving much justice to the rules of whatever game...
Tuesday at 8:20 PM
AbdulAlhazred
reacted to
Mallus's post
in the thread
PbtA Games: Sell One Well +
with
Love
.
Our next campaign is going to be about a trial program of roller-skating cops in Santa Monica in 1977. Like a cross between CHIPS and...
Tuesday at 8:19 PM
AbdulAlhazred
reacted to
Manbearcat's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
Are you using mechanics and system interchangeably here? If so, there is the problem. System includes ethos & principles (which...
Monday at 9:54 PM
AbdulAlhazred
reacted to
pemerton's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
"Narrativist" doesn't - at least in the usage stipulated by the person who coined it - label any features at all. It labels a goal of...
Monday at 2:25 AM
AbdulAlhazred
reacted to
pemerton's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
"Valid" is not the write word. GNS is a descriptive analysis, not a normative one. Edwards' view is that the goal of "getting the...
Monday at 2:24 AM
AbdulAlhazred
reacted to
clearstream's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Haha
.
I-Ron-ically, as that was a misapprehension Edwards was aiming to dispel in the interview!
Monday at 2:19 AM
AbdulAlhazred
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
Well, I DO think there's a story/narrative to a Dungeon Crawl. It emerges out of the interface between the GM's predefined setting, the...
Monday at 2:19 AM
AbdulAlhazred
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
That wasn't what I heard him say, or what @pemerton stated. The Big Model is a general model of RPG play in any given moment of play...
Sunday at 9:08 PM
AbdulAlhazred
reacted to
pemerton's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
I don't know how you are using "gamist" here. Not in Edwards's sense - perhaps in some bespoke sense of your own? I also don't know why...
Sunday at 8:57 PM
AbdulAlhazred
reacted to
Neonchameleon's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
I think the biggest two differences between 4e and 5e are: How much of your character's abilities are inherent to you and how much are...
Sunday at 8:47 PM
AbdulAlhazred
reacted to
zakael19's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
Hi. Im running 4e, 5e, and playing 4e story now as we speak (in metaphorical terms, not literally concurrently to be clear). 4e...
Sunday at 8:44 PM
AbdulAlhazred
replied to the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
.
So, pure gamist dungeon crawl isn't a game at all, eh? I think there's something wrong here...
Sunday at 8:42 PM
AbdulAlhazred
reacted to
Arilyn's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
I'm playing in a game right now with lots of roleplaying, deep drama, personal conflicts and tricky moral decisions. The players have...
Sunday at 8:00 PM
AbdulAlhazred
reacted to
Manbearcat's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
That's cool and good for you (sincere). But that isn't how things have gone down here on ENW. IMO, its one of the more weird (yet...
Sunday at 7:59 PM
AbdulAlhazred
reacted to
Manbearcat's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
Yup. I mean. Edwards (the originator of the Narrativism essay) independently coming to the same conclusions that you and I did (I...
Sunday at 6:43 PM
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