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star trek references=double geek points.
i only got 3: the obvious ones of course... but then i'm more counter-culture than geek there is just a 1/3 overlap lol.
love that game: it was very simple and i never play it now of course, but it will always have a special place in my heart. come to think of it i don't think i've ever played it with the rules at all. we just chucked them out as we were already gamers by the time we found it...
my first...
Iron, hey...?
I would make the entire thing a high powered electromagnet! All metal items are taken and glued to the floor, armoured PC's are pinned (unless they remove the armour if they can) until the damn thing is turned off.
Have the magnet on the same circuit as the doors so that to...
it sounds great! but then i love to be tricked :cool:.
perhaps in terms of pacing you could have stopped the game the instant the sword was plunged, seconds before she was revived, then calmly explain that if they liked that adventure you have planned it to be part of a series...
the second...
really? wow, they look alot like you used profantasy cc3. I used to use photoshop and though you can get them to look exactly right and not generic, it just takes to long... but its funny, i was thinking you must have mastered cc3 better than i had lol. perhaps i should pull my finger out and go...
Its just personal taste of course but i find the cry of "but your character wouldn't do that" utterly tedious.
As a DM i try to encourage as little division between the characters and players that play them as possible. And as a player i want to ask myself what I would do in the situation, not a...
strangely i have done this (i'm kind of a tyler durden... don't ask) chipped a tooth, but no lasting effects, not even a concussion.
I would say when hurting oneself (if you've ever tried it) you've got to seriously fight your own instincts and its difficult to not pull your punches.
I would say...
For me with an interest in criminal profiling and developing characters for the screen I feel that on one level you are right, that people are generally emotionally consistent and the best indicator of future responses is past ones. But evil/good? Its too judgemental and contains such...
i used to make chess puzzles to annoy my gf with, they're really not that difficult to do...
just get a chess board and take off all the pieces except a king and the piece you want to take it with, then go backwards the amount of moves it will take, then start putting on pieces to block all the...
well perhaps if it was specified "all male" as their only descriptive feature... thats why my suggestion was gender neutral...
anyway to potentially be hypocritical, i cant believe nobodies suggested
"the fury that hell hath" or "women scorned" or something.
I've got a huge war on the horizon in my game right now (although the PCs don't know it...) so it made me think what do people think about all-out war in thier rpgs? what makes them good, what makes them bad, how do you prefer to handle them as a DM (plot wise and mechanics), and how you prefer...