There’s no cutoff date. But there is a cutoff quantity. In either a stream or a vid Matt mentioned Steam gave them 30,000 codes based on the size of their crowdfunder, or some benchmark of sales.
Once the codes are gone they’re gone. But the codes go to folks who respond to an upcoming email. I...
Nope to collecting merch of stuff I like (like posters, funcopops, special editions, etc.)
Nope to LARPing, though I do still muse it might be fun to try cosplay some character someday
No interest in playing FPS by console controller (though on computer I like), nor in sports video games at...
What may be Apple TV’s first fantasy adaptation rights (was See fantasy?), Brandon Sanderson’s Cosmere was grabbed by Apple TV.
Reporting says Brandon has immense creative control...
Good memory about that, too. I forgot about the parallel message paths split between Patreon posts vs. Backerkit posts. With backers upset patrons kept getting so much “in development behind the curtains” chat.
lol! I was rushed as I’m sitting with my table getting ready for our game.
I was trying to explain my guess for the many complaints of MCDM fans over the “marketing”. Draw Steel came out right after Dragonheart, and there was so much momentum for Dragonheart in comparison with Draw Steel. So...
But honestly with regard to Draw Steel market was envy over Dragonheart’s momentum. Plus anger over D&D so wanting Draw Steel to take a seat as a rival to it, marketing would take away the effort to introduce it to their players.
Great questions. As far as the party pushing on, the most direct tool for when a party pushes on is within the player’s control.
Are PCs too low in each of their recoveries and do they want to press their luck and push on and risk death and dying because they have no recoveries to boost their...
Good point.
You can ignore victories as a meter for when to level up.
But victories are used as a metric for how powered up in a day the heroes are at the next encounter (more victories = more starting heroic resource), and how tough the director makes the monsters in the next encounter (for...
For my group, they don’t want a game where negotiation to avoid combat is on the table. They want a monster fighting story.
They’ve liked the few negotiations I’ve forced on them from published scenarios gave victories. But they were more stunned that it could even happen. It’s outside their...