I joined the Shield Lands triad in the second year hoping to fill a role of the person who wrangled with the existing canon. Soon we divvied up writing duties and I think I was writing 2+ mods a year. [edit: burnout happened after 6 years of it and I left, unable to get the Shield Lands through...
There’s a good chance someone who lived in Wisconsin has heard that song. Most Minnesotans I know have. Folks in the Great Lakes states get that song in our heads every November. 🥶
One of my players has been printing out the abilities as cards and because his work has a laminator he has laminated every one. He has them all laid out, lined up, right in front of him at the table. It’s a really nice way to play, imo.
I think he found he could print out as cards using it...
I’m still not getting the flow of negotiations. Only been the 2nd though and I still feel clumsy. My players are also clumsy role players themselves.
Regardless, last time the heroes entered the mage tower with about half recoveries. Then they got wrecked by the first tower’s encounter. So...
I was going to stick with 5E with 2024 no matter what and I was glad to see the updating that ended up on the product. I’ve been a forever DM in D&D-only since the mid-80s. (Not counting our Battletech and Car Wars side time in the 90s).
But I got the $10 Delian Tomb because I loved MCDMs work...
No experience with either, but if it helps an immediate choice, in a recent twitch stream demo-ing Codex one of the developers in chat mentioned that while all the classes were done to the 1st level, not all monsters were yet entered in.
To me the rules do not simulate fiction, fiction emerges from the play.
A caster is not doing anything to charge up. Like they aren’t doing anything to hold onto the energy waiting to be released through casting, I guess. It’d be passive.
In general out of combat isn’t measured in six-second...
A variation could be to import a Draw Steel-fication where higher level spells are unlocked for post-initiative casting after a certain number of rounds have passed. Could use tiers of play to base the rate?
I believe it is the cancer of 5E multiclassing. Designing and balancing classes against experience of how multiclassing in expected has stifled class design for a decade.
So to avoid the broken unexpected edge cases that can’t possibly be planned with eccentric new mechanics, class design...
I can understand that. But Draw Steel’s power roll mechanic just fits you into 1 of 3 tiered results by basically a table lookup.
So a roll of 3 on 2d10 but with double edge just grants the middle tier result which normally requires a 12-16. Practically getting +10 bonus for pitiful dice roll...
Yeah, getting the framework that a 1st level; Draw Steel characters are possibly closer to a 5th level character in D&D.
I’d recommend strongly The Delian Tomb. $10 for a full started set experience, including such that the start of the adventure literally has the Director narrate like a video...
This does seem to be an underreported expectation. That the combat maps should be interesting and filled a bunch with believable utility.
Our group has had years of Gloomhaven/Frosthaven play and scenarios with few-to-none objects/traps/hazardous terrain are fine but quite a few characters in...
My group has much more gotten the feel of the combat and we vibe with it. My table’s players are really getting into the tactics of position for flanking or high ground or pushing into objects/walls/foes/vertically. It has taken a couple sessions but the group has found the grove where Draw...