Recent content by Aidan Reed

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    Even Newer(er) Tavern Thread: The Hanged Man

    Aedan sits quietly next to the Thri-kreen, observing everyone entering the Tavern.
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    Adventure: Protection (Mal Malenkirk)

    Although badly wounded, Aedan manages to get up thanks to Sound of Stone's help. "Did we win?", he asks the Thri-kreen while leaning on one of his four arms. Aedan tries to look at the street below. "Whew, this one was way to close", he adds, when he sees the ravage around the tavern. Woot! :)
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    Adventure: Protection (Mal Malenkirk)

    Could someone climb up and carry Aedan's body back to the hanged man in? :P Seems like a great entrance to me Also: Go Saving Throw!
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    Adventure: Protection (Mal Malenkirk)

    Go saving throw!
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    Adventure: Protection (Mal Malenkirk)

    Okay, just to see if I get it right: I am unconsious, grant combat advantage, take a -5 penalty to defenses, can't take any actions and have to make death saving throws, right? Aaaargh, stupid archer has 1 HP left >_<
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    Adventure: Protection (Mal Malenkirk)

    Mal already approved mine, I need one more approval - http://l4w.wikia.com/wiki/PC:Aedan_(Aidan_Reed)
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    Adventure: Protection (Mal Malenkirk)

    Aedan gasps for breath as the arrow punctures his in the chest. His limbs feel weak and he has trouble focusing his vision. The rogue stumbles across the roof while the archer reaches for another arrow, slowly aiming it at Aedan. "I shall enjoy looting your corpse" the man barks, his voice...
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    Adventure: Protection (Mal Malenkirk)

    Mal, if I move to T23 with a move action (avoiding the southern archer by moving from T19 through S19, R20 to R22 then to S23 and end in T23 [6 steps total]) to avoid an OA, I can use Gloaming Cut on the Archer to shift 2 squares to U22 and make a Stealth Check to become hidden, right? Then...
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    Adventure: Protection (Mal Malenkirk)

    Once more, the rogue darts from his hiding place, targets the archer on the roof and fires a bolt at him. Move Action: Move to T22. Standard Action: Preparatory Shot: +7 [+2 because I have Combat Advantage]: +9 vs. AC, 6 +2d6 damage and the target grants me combat advantage until the end of his...
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    Adventure: Protection (Mal Malenkirk)

    Aedan pops up, takes a quick aim and fires at the southern Archer. He then tumbles back into cover. Standard: Deft Strike at the Archer on V25. Move Action: Move to T20 and make a Stealth Check to become hidden again.
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    Adventure: Protection (Mal Malenkirk)

    Thanks for the quick answer.
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    Adventure: Protection (Mal Malenkirk)

    Yes, I'm wielding a parrying dagger as an offhand at the moment. I don't get a +1 to AC because I'm not wielding a melee weapon in my main hand - but I'll be able to strike when I get an OA. Do I get any penalties for doing so with an off-hand weapon?
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    Adventure: Protection (Mal Malenkirk)

    Seeing a clear shot, Aedan stands up and fires at the dragon. Almost immediately, an arrow whizzes from behind. The rogue immediately ducks for cover, cursing himself for being so reckless. He tumbles towards the origin of the arrow and presses himself against an elevated edge. With a quick...
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    Adventure: Protection (Mal Malenkirk)

    Not sure if I'm doing the smartest move here, but I'll give it a shot. Aedan notices the fire-elementals and the swordsman ganging up on the strange insectoid creature. "Cowards", he thinks and after a quick glimp across the rooftop, he jumps down and fires a rain of crossbow bolts. Aedan...
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    Adventure: Protection (Mal Malenkirk)

    I'm really overwhelmed by the sudden wave of posts here. Are pbp games always this chaotic? Am I supposed to "roleplay" my actions, even when I'm just moving? First time player here :/ Aedan uses Deft Strike, moves to Q26 as part of the attack and attacks the enemy at Q31. Then he tries to...
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