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I agree 100%. I want my players to engage the world more than me as the DM. I want them to indicate to me what they are interested in so I can draw on that.
It's really for public games or games with rotating cast for sure.
A home game can much more easily figure things out ahead of time.
It also helps when a new person to the table starts talking about a topic someone is not comfortable with (because they honestly didn't know or whatever) and...
One of my group started running us through a homebrew Spelljammer type setting with Dungeon World. We have only had one session and it WAS a lot of fun, but I really don't like the character restrictions. It almost feels like they are even trying to limit your imagination a bit with your...