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Should have specified increasing the time of a short rest to an hour as many have suggested.
Looking at it again, I think it's more of a disconnect in my thought process on it. I'm not giving the party enough credit for handling things on their own, and trying to give them an ideal situation or...
So really the only problem that I see and can't work through with the idea of "No Recovering Encounter Powers Until Short Rest" wave mechanic is at the low-level range when PCs only have 2-3 at a time. Now say that they are running through a 4 room dungeon, Short Rests take and hour and we are...
Crawling out from under my rock into the open light. Returning DM with rusty brain. Idaho (below Boise) based gamer, looking to start up a local group when I can but content running my Roll20 game for the time being. Hello and sally forth.