Recent content by amnuxoll

  1. amnuxoll

    Introducing Enlightened Grognard

    D&D Next I don't know if anyone still subscribes to this thread but... Last week I had the chance to playtest the current draft of the D&D Next rules. The details of my experience are covered by an NDA (surprise, surprise) but I will quote this passage from the Introduction in Chapter 0 of...
  2. amnuxoll

    Best use of green slime

    I wrote a module for Living Greyhawk in which a mad wizard had constructed a small maze with walls of made of flowing green slime. The slime, being a thin liquid, blocks line of sight but not line of effect. Result? The PCs must choose to endure AoE attacks from the wizard while they navigate...
  3. amnuxoll

    Any love for the Scarred Lands?

    Another SL fan here. I have most of the books as well. The characters and places just feel much more believable to me than they do with other settings. Great fluff.
  4. amnuxoll

    Origins to start at the end of May in 2012 and 2013

    It also means that you can't go see the Columbus Independence Day Celebration, "Red White and Boom," which is definitely a winner.
  5. amnuxoll

    First Adventure Advice, given to me from my dad:

    This is excellent advice clearly coming from an old-school gamer. Two thumbs up.
  6. amnuxoll

    4 Hours w/ RSD - Let's Have a Flamewar!

    I don't think this has to do with complexity. I think it has to do with the natural inclination of humans to clique. I agree that the 3E and 4E systems often create too much complexity. I don't think E6 is the only solution to that. And I definitely don't think that you will ever find a...
  7. amnuxoll

    Favorite/Hated Race - and Why?

    favorite: gnomes. least favorite: humans (yawn) gnomes domination: inevitable
  8. amnuxoll

    How do you remember to rp your character and not you?

    I've had the best success with having a tagline for each character: something they say that is very much in character. By saying the line, I slip easily into the skin of that alter ego. I've also had good luck with the Burning Wheel system of beliefs and instincts. When a new situations...
  9. amnuxoll

    What is the #1 most important thing to remember about DMing?

    Enthusiasm (Everything else is unnecessary. Even dice.)
  10. amnuxoll

    Looking for a System

    I'd be amiss if I didn't volunteer my own Enlightened Grognard system. (Click on the link in the signature below.) It's everything you want and it's very compatible with d20 and Paizo material so you have a lot to draw on. I'm playing a PC in a Serpent's Skull game using EG right now and...
  11. amnuxoll

    Introducing Enlightened Grognard

    It's kind of you to say so. That's the primary reason. It's also easier for spellcasters to get more tokens. So, making them only increase weapon attacks it creates more teamwork. My home group has gotten savvy with this. For example, we know that the ranger/rogue is most effective when he...
  12. amnuxoll

    Introducing Enlightened Grognard

    My answer was about crafting in general. EG is deliberately designed to discourage PC crafting. But I think the last paragraph applies to your situation. If you want to create a character who is a blacksmith, then that's good grounds for a house rule.
  13. amnuxoll

    Introducing Enlightened Grognard

    Aloïsius: I'm delighted that you're reading through the EG beta. My group met for another session today and are enjoying ourselves playing one of the Paizo Pathfinder adventure paths. One of the observations I've made about D&D 3.5e is that crafting rules give players enough rope to hang...
  14. amnuxoll

    Introducing Enlightened Grognard

    Clownmite: That chart is pretty awesome. I heartily approve! (One nit: They are Power tokens not Strength tokens.) You may also want to check out the Weapon feats. It may give you a jump start on your weapon-based ability ideas. I thought seriously about using Charisma modifier or...
  15. amnuxoll

    Introducing Enlightened Grognard

    I think that's reasonable. I recommend against a 1-for-1 exchange though. A reason not to allow exchanges is that it devalues teamwork a bit. My current gaming group talks about tokens as we play. Examples: "Can someone spare a power token? I need one more to get sneak attack in next turn."
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