Recent content by Andrew Dixon

  1. Andrew Dixon

    2000AD On-Patrol Luna Table

    Has anyone done/or know of an On-Patrol table for Luna encounters similar to the one in the GM Screen? TIA
  2. Andrew Dixon

    2000AD Judge Dredd - Arresting perps?

    Normally, a Judge will issue a warning - desist or face the consequences kind of thing. Most citizens will be affected by this kind of thing [its an RP thing for us] if facing obvious criminals, my players often go with throw down your gun/weapon backed up with a CHA+Intimidation roll vrs...
  3. Andrew Dixon

    2000AD New Academy of Law advanced programs for Psi Judges - feedback welcome

    This one is cool, will definitely add this to my game
  4. Andrew Dixon

    2000AD New Academy of Law advanced programs for Psi Judges - feedback welcome

    proposed career route for PSI Judges There is no requirement to take any of the 3 new Academy programs or PSI Judge specialties. You could simply go Cadet, Basic Psionics x2, Rookie, PSI Judge
  5. PSI Careers.JPG

    PSI Careers.JPG

  6. Andrew Dixon

    2000AD New Academy of Law advanced programs for Psi Judges - feedback welcome

    I have also created a Precog Cadet and a full Precog Judge using the Precog PSI Cadet from The Judge Child as a base Precog Cadet [1 year] Prerequisites: Basic Psionics, PSI +1 Attributes: INT +1, WIL +1, CHA +1, PSI +1 Skill Choices: dodge, law, precognition, [psionic] Exploits: Precog. Gain...
  7. Andrew Dixon

    2000AD New Academy of Law advanced programs for Psi Judges - feedback welcome

    updated Kineticist and Dept. of Magic exploits
  8. Andrew Dixon

    2000AD New Academy of Law advanced programs for Psi Judges - feedback welcome

    A couple of my players have expressed interest in playing a PSI judge, but when reading the options available have come to the conclusion that PSI feels a bit underpowered when compared to other Judge careers. So I have decided to take a look at adding some new PSI careers for Judge characters...
  9. Andrew Dixon

    2000AD [2000AD] Do anti-vehicle weapons work against robots?

    no - we are doing the Judge part of the Robot Wars and just about to do the encounter where they will met the Heavy Metal Kids for the first time
  10. Andrew Dixon

    2000AD [2000AD] Do anti-vehicle weapons work against robots?

    Might it be because almost all Anti-Vehicle weapons [with the exception of a Lazooka ] are also Beam? Beams penetrate further into the vehicle [which are often bigger, giving them more opportunity to strike critical components [in game terms do more damage to the vehicle] Where as Hi-Ex is a...
  11. Andrew Dixon

    2000AD Piledriver Exploit

    So I have some questions about the Piledriver exploit after it was used in our game this week Piledriver Exploit says: "You grab your opponent, lift him, and then drop to the ground, driving his head into the ground. Both you and your opponent end up prone. The exploit costs 2d6 and, if...
  12. Andrew Dixon

    Do you remember your first RPG purchase?

    Skyrealms of Jorune boxed set - 2nd Edition 1985 from a wargames convention in Redcar, UK
  13. Andrew Dixon

    2000AD Voice of the Law and Crowd Control Exploit

    In the group i'm running for, I have 2 street judges who have taken Voice of the Law and the Crowd Control exploits, And its getting somewhat boring for the other players and myself when they lock down an encounter in the first round of combat I have 2 questions 1. Do you allow Judges to use...
  14. Andrew Dixon

    2000AD Minimum Dice pool when making a check

    So a grade 5 character could have a very low pool after reductions due to range/position etc?
  15. Andrew Dixon

    2000AD Minimum Dice pool when making a check

    Was running some new players through a combat last night and due to combination of range increments and Cover, they only had a 2 dice pool to hit a 14 Ranged Defense, they wanted to keep LUC for later in the fight so were obviously going to miss Rules state that: A character’s maximum dice pool...
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