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Anon Adderlan's latest activity
Anon Adderlan
reacted to
Laurefindel's post
in the thread
Exception-Based Design?
with
Like
.
I love exception-based design when the base system is very simple. In theory, the basics should be easy to grasp and to remember, and...
Today at 10:45 PM
Anon Adderlan
reacted to
Bacon Bits's post
in the thread
Exception-Based Design?
with
Like
.
In general, I think people complaining about "exception-based design" are mostly complaining about how heavy the rules are more than...
Today at 10:43 PM
Anon Adderlan
replied to the thread
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
.
Currently speedrunning at 2x. Yes, but is he wrong? Forget classifications, if your design cannot convey what you want play to be then...
Today at 10:35 PM
Anon Adderlan
reacted to
kenada's post
in the thread
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
with
Like
.
I watched part 3 a few weeks ago but haven’t watched the other two. I found it interesting and insightful (into Edwards thinking). My...
Today at 9:57 PM
Anon Adderlan
reacted to
AnotherGuy's post
in the thread
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
with
Like
.
I'm actually keen on listening to these because my knowledge on Edward's is sparse. But yeah like @Retreater said I'll have to get back...
Today at 9:48 PM
Anon Adderlan
reacted to
Dyson Logos's post
in the thread
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
with
Like
.
I used to game with Ron, and love his weird brain (and MAN can he game!), but video content is just something my brain does NOT enjoy.
Today at 9:48 PM
Anon Adderlan
reacted to
niklinna's post
in the thread
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
with
Like
.
Well, I thought I'd be able to pick out a thing or two to discuss but before I knew it there were so many. I'd say the talk about...
Today at 9:47 PM
Anon Adderlan
reacted to
niklinna's post
in the thread
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
with
Like
.
The internet is a firehose of video content. It's a wonder anybody gets anything done!
Today at 9:47 PM
Anon Adderlan
reacted to
Retreater's post
in the thread
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
with
Like
.
That's over 4 hours of video content. I'll have to get back to you.
Today at 9:47 PM
Anon Adderlan
replied to the thread
Is it fun to plan a heist?
.
All depends on whether planning actually helps you achieve your objectives. You can't form a plan without gathering intelligence first...
Yesterday at 8:09 AM
Anon Adderlan
reacted to
pemerton's post
in the thread
Is it fun to plan a heist?
with
Like
.
It is striking, to me, just how difficult a lot of discussion of RPGs makes it to express simple points like the one I have quoted...
Tuesday at 9:48 PM
Anon Adderlan
reacted to
Blue's post
in the thread
Is it fun to plan a heist?
with
Like
.
I gave a list of points why I felt it wasn't a personal preference, but good game design that is neutral or positive for all players...
Tuesday at 8:20 PM
Anon Adderlan
reacted to
Emberashh's post
in the thread
Is it fun to plan a heist?
with
Like
.
I didn't say social mechanics are a dead end; I said social combat is.
Tuesday at 8:04 PM
Anon Adderlan
reacted to
hawkeyefan's post
in the thread
Is it fun to plan a heist?
with
Like
.
I agree with your last sentence 100%. I really disagree with your use of “honestly”, though. No one’s being dishonest by doing it...
Tuesday at 8:04 PM
Anon Adderlan
reacted to
Reynard's post
in the thread
Is it fun to plan a heist?
with
Like
.
A lot of this comes down to "what's the goal?" If we want to emulate in play the experience of watching Oceans 11, some sort of...
Tuesday at 7:52 PM
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