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My only problem with this type of system, is a lack of real choices. Having 4 out of 5 players make a binary choice (boost attack or defense) seems a little bland to me.
Yeah, I see your point. I am still working on the system. One option would be that certain actions can only be taken once per round. On the other hand, the enemy ship could do the same thing. So the PCs might want to spend some actions on bolstering their shields or taking evasive maneuvers. I...
So I thought a lot about this problem, and here's what I came up with. This system assumes and Enterprise sized ship where most of the actual work is done by the crew, and the PCs are just giving the orders.
I came up with a list of 30 actions that might be attempted on the bridge; Fire...