Recent content by aramis erak

  1. aramis erak

    Realistic Combat that's Simple(ish)

    The commentary implied that it was a weapon of last resort, and the Deutches Polezei (sp?) typically shot in the face, rather than center of mass. A one shot kill is often a one-shot stop. And the thinnest parts of the skull are the eye sockets...
  2. aramis erak

    Stop Looking At Your Character Sheet

    Dragonlance is a series of novels, supposedly initially based upon the authors' campaign, which was then ported to be AD&D1 adventures (DL series), then an AD&D1 worldbook. Then, there's the Dragonlance Fifth Age (DL5A) - which is a card driven game, player facing mechanics. It came out in the...
  3. aramis erak

    Maps From Adventures

    My local officemax has 1/4" and 1" as routine in-stock items.
  4. aramis erak

    RPG Archive: Boot Hill Wild West RPG

    While true, I was referring to non-computer classroom role play...
  5. aramis erak

    Maps From Adventures

    As an FYI, there are both presentation pads and desk blotters with squaregrids, in 1", 1/2", and 1/4", commonly available. alternate terms for presentation pads: chart pads, easel pads, flip chart paper
  6. aramis erak

    Maps From Adventures

    I generally use PDF, so I print the page to measure accurately, then poster-print them at a suitable scale to be table use size - that said, I use 1/2" squares, and most maps in adventures I've used are 1/5", 1/4", 1/2", 5mm, or 10mm... and I'm aiming for 12.7mm. 1/5 is 250%, 1/4 is 200%, 1/2...
  7. aramis erak

    Stop Looking At Your Character Sheet

    I started with AD&D 1e... A lot of claims about the old school playstyles are wrong about the late 70's on... starting with Frank Chadwick's 1975 En Garde! (Sold off around 1980, and currently owned by Margam-Evans.) Tho' EG! is often considered to be a non-RPG... it's part of Traveller's...
  8. aramis erak

    Realistic Combat that's Simple(ish)

    The shooting last month was at 4-5m based upon the reporting. I forget how they grouped the ranges, but yeah, 1/6 at the 10m mark is ringing as familiar. Real life shooting is low hit rates. The one-shot stop and one-shot kill data by round size are also interesting. A .32 ACP being the...
  9. aramis erak

    Conlang? Logos

    There are a few hundred concepts shared across most languages in smaller or greater part; since English lures other languages into dark alleys and mugs them for vocabulary... The Dolch word lists are a great start point for English users to focus on common concepts...
  10. aramis erak

    Stop Looking At Your Character Sheet

    Didn't encounter that in play until the 90's; I started playing in 81.
  11. aramis erak

    Daggerheart Kaiju Battles?

    There is... it reads well. It divides each kaiju into multiple monster templates. It adds rules for moving between areas – fairly light ones, at that. There are several example kaiju... 4. Two of which appear to be mixed tech and critter.
  12. aramis erak

    What do you do when a Player dies?

    While he wasn't a current player, a friend who had been a gamer died a rapid death from cancer - from diagnosis to morgue about 4 months. At his widow's request, I MC'd his non-religious memorial, and read materials on behalf of family members of his who were absent. I also eulogized him...
  13. aramis erak

    Looking for dice-based TTRPG players, who have a few minutes free time for a quick survey.

    Importance of balance was a question on it. But the amount of imbalance tolerable is a significant question, too — but intelligible answers on it require a maths background many gamers lack. Such as χ² values.
  14. aramis erak

    Realistic Combat that's Simple(ish)

    Learn some quantum physics, TOG. EVERYTHING is random probabilities at the quantum level. For that, matter, take a collegiate statistics class, because it's clear you have a major gap in your skillset. AS far as gaming sim, there was a 3rd party add-on for RTG's Cyberpunk... it got the numbers...
  15. aramis erak

    Which RPGs best model real-world skill development?

    CT is the only one without experience rules. MT and T4 are learn by doing & learn by training. TNE is spend experience. T20 is, of course, d20 skills and feats.
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