Recent content by aramis erak

  1. aramis erak

    Acquisitions Inc. switching to Daggerheart

    Amazon is on backorder again.
  2. aramis erak

    Acquisitions Inc. switching to Daggerheart

    I suspect that its ranking is being suppressed by lack of supply… The Amazon rankings are based upon sales made; if the demand can't be met, it can't reflect the demand, only the supply. So Darrington has to play chicken with overstocking.
  3. aramis erak

    Freebies, Sales, and Charity Bundles for September 28, 2025

    Race as class didn't come into D&D until 1981... 7 years later and being the 4th version (5th if one distinguishes 1974 original from '76 with the 1976 supplements - almost AD&D. If you're writing that portion of the copy, it's misleading.
  4. aramis erak

    What System(s) Should I Suggest?

    it has a foundry module, too.
  5. aramis erak

    Freebies, Sales, and Charity Bundles for September 28, 2025

    It's ad-copy like this that say, "The blurb writer does not know Original D&D" Nor Holmes, nor AD&D... all of which lack racial classes.
  6. aramis erak

    Does the Death Curve Beat the Death Spiral?

    EABA v1 also has that. Note: I was a playtester on v1 and v2. I dropped out of the v2 playtest due to the variable time combat rounds; I haven't checked my copy of v2 release.
  7. aramis erak

    Will the complexity pendulum swing back?

    I think you think Daggerheart is higher complexity than it actually is. on a 0 (FK) to 5 (Tucholka/Tri-Tac), Pathfinder is about 3.0 in both editions' core. Even the decidedly over-complex Traveller-5 is only about a 4.5 compared to the various Tri-Tac games, or to BTRC's Space/Time or...
  8. aramis erak

    What System(s) Should I Suggest?

    Some of the ones I've installed foundry modules for include: FL's Alien (I've used it. It well supports tactical. If doing a palate cleanser, the Cinematic Modules are excellent.) Both Coriolis editions from FL have modules as well. Gubat Banwa - reads more like D&D 4 than PF1/PF2. Very...
  9. aramis erak

    Poll: VTT Users - Do you prefer self-hosted or cloud-based VTTs?

    The game I most heavily used a VTT for we weren't using maps at all... but tracking actions was a pain without a visual tool. Yeah, on-table tracking for the sake of sanity. (At table, I used tokens on a mat as well. That game: Talisman Adventures.) It was also great for adding readables...
  10. aramis erak

    Poll: VTT Users - Do you prefer self-hosted or cloud-based VTTs?

    No, it's not horrible. It is, however, optimized for one use case: printing it out the same on any postscript capable printer. From the offset plate cutters to the local inkjet via a .ps to raster algorithm. It largely succeeded. And that's why it's the default. The problem is a lot of people...
  11. aramis erak

    RuneQuest and Glorantha ideas

    I've run RQ 3 but not glorantha. I've done Characters in MRQ. Players were unhappy about them. I've tried to run RQ Slayers - it's non-gloranthan, odd, but kinda cool. Now called RuneSlayers. The intro adventures don't give quite enough for me to extrapolate out. It was written for Avalon Hill...
  12. aramis erak

    Sell me on Savage Worlds

    Having run a severl month Savage Worlds Deluxe + Deadlands Reloaded... Fast: only if players know what they're doing. Furious: more at the whiff than the implied hectic pace of "Fast Furious Fun" Fun: yes, it is. In spite of the slog that combats can be. Will I run it again? Probably, but not...
  13. aramis erak

    Poll: VTT Users - Do you prefer self-hosted or cloud-based VTTs?

    I actually just switched to Foundry. Self-hosting, pay once.
  14. aramis erak

    Which "Tactical" TTRPG Would Work Best As An X-Com Like?

    Seconding Phoenix Command... All the reasons given by Snarf are quite true. Aliens Adventure Game (Leading Edge, out of print) is a better rendition of the engine, with slightly lower fidelity, but much faster playtime. I'll point out Hero System as a very solid universal engine with strong...
  15. aramis erak

    Does the Death Curve Beat the Death Spiral?

    Similar experiences. I've only met a few games where the curve was not a steady spiral... CP 2013 comes to mind, but CORPS is better at it. CORPS' penalties are super severe, but they don't inherently cripple and they don't cumulate much. The damage from a given wound isn't from a pool of hit...
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