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whack-a-mole is definatly a thing, in my experience. You don't need to be big on mechanics to see that when a Hill Giant or so is whacking your fighter around for 50%+ of his HP per hit (and can hit twice per round) then you healing him for 10 or so isn't going to make much difference, if he's...
Some items (and you pretty much named 2 of the biggest offenders already) are also a lot more problematic then others. If the bonusses are powerful but fairly straight forward DPS then you can always manage your monster HP/ AC accordingly, other items just create pure chaos or situations where...
A Bard with an Instrument of the Bards (including the uncommon versions) already has enemies rolling with disadvantage vs charm effects, including Hypnotic Pattern, for years. I don't see much fuss about that either.
Clockwork Soul esspecialy, but Divine Soul and Aberant Mind aswell, still...
Perfect, I would definatly go with some kind of Echo Knight build then. One of the most fun and interactive martial builds there is and it packs a HELL of a punch with the right feats.
Yeah, technically speaking Hex is better (it works with spell attacks like firebolt and has the option to weaken enemies vs grapples and stuff), but if you want to stay on theme then Hunter's Mark works fine. And I can definatly see the appeal, it can do some cool things with Action Surge. But...
Familiars getting targeted is always a risk, but that's why they are magical spirits and not flesh & blood ;) And every attack going at your familiar is one that isn't going at your head. Familiars also feel a lot stronger before level 5 btw. Once you get a 2nd attack and the advantage it gives...
Personaly I agree with Laerien's choice in BG3 by making Fast Hands for the Thief subclass for rogue just a flat "you get an extra bonus action" instead of the clunky ability it has in the PHB. It makes a subpar subclass a lot more viable. I'd be hesitant to put it into a feat though, you really...
Are you able to use the Wildemount book? If so, then Barb 2/ Echo Knight X (with Sentinel/ GWM) would be my choice for that party. You want somebody who can hold the line and still deliver a beating and that build has all the tankiness + battlefield control you can wish for, with non-stop...
It helps if you link the full text, my dude.
Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw...
With +2 hit from Archery fighting style and a +1 from the artificer infusion you really don't need to worry much about the -5 penalty from sharpshooter. If you have sources of advantage or other buffs in the party (Faerie Fire, Bless, Familiars with Help actions ect) it gets even nuttier.
I...
Yeah, sounds like you are describing Wrathful/ Searing Smite and the like. A Hexblade/ Paladin build would probably fit pretty well. Throw in some sorc levels if you are playing high level.
What are you on about? Do you really think that absurd leap from logic is a good argument? Or is it really that hard to comprehend that the baseline might change from time to time (as it just did with TCoE)?
Dreary you say? Ohh my, we can't have that. However it helps to have an established baseline so the rest of us can have a fruitful discussion. So if you don't mind we'll just stick to the one we've been using for 5+ years now?