My GM has been setting up fights in which few mobs few to none weaknesses. So fight have are long and seems like it could go either way. But at next level, I want to pick up phantasmal force, want needed some ideas on ways I could shake up the fight and keep my GM on his toes.
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My group started a campaign up and I was excited to try some new spells out , I decided to take the undying light patron for my warlock and flaming sphere seemed to be a go to spell. I then noticed the my enemies have to end their turn in the fireballs range. I'm wondering will my fire do...
Q- when I cast hex , I find my maintaining it for 2-3 turns and the fight is over. The party wants to take a short rest and DM ends my spell , I go in to the next fight having to burn 1 of my two spell slots about. How can I maintain concentration on hex while taking a rest?
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