In D&D, making some one bleed is a magical effect.
You can't break someone's arm with a heavy blow to the shield they're holding.
You can't even move at the same time someone else is.
Think even reality is too much for Fighters to have.
Achilles picks up a rock "that ten strong men of today could not lift" and throws it (at Hector iirc, certainly in a major fight). It seems like the sort of ability some high-level Fighters could have.
I think part of this is also that some people resent having to use a spell to make people afraid - that spell slot is a resource - and they don't want people getting something for free that their character has to use their most important resource to do. Getting rid of morale rules played a part...
But then you have to wonder if the other players are going to have to permanently accept playing the lackeys to the person playing the wizard, because otherwise the wizard players will be upset. "I could deal with this situation but I'm saving my spells for important tasks so the...
Specialists. Both for Wizards and Clerics. Like the specialty clerics of 2e and some of the specilised "wizard-y" classes from 3e.
For wizards I'd go with a list of spells available to any spellcaster - divinations, ways to dispel or subdue or protect against raw magical effects, magic missile...
Since we play a game every week but alternate GMs and for the first time in a couple of years I'm not running either game, I currently have two active characters.
In our Runequest - Nochet City Desperadoes game: My character is Vyrnna, a Tusk-rider brought up in Lunar Tarsh (there is astory...
I'm not even sure who owns them, but there are several companies who have published new versions of some GDW boardgames - HMS have the Europa series, still I think, and as you say Avalanche published a new edition of Imperium.
More Mongoose Traveller:
Small Craft Handbook
Adventurer-class Ships
Mysteries of the Ancients
World Builder's Handbook
And the updated Referee's Screen
Quiklink Interactive turned the system without the OTU references into SciFi20 - although I don't think it really got much support. You can still get it on DriveThru. No idea how good it was though.
According to my FLGS (I've had it pre-ordered for a long while) it's supposed to arrive in stores this week. Assuming you mean the Glorantha Sourcebook, apologies if not.
It really is. Sadly my campaign was nearly at the finish when the Companion and Shadows of Sindal came out, so I wasn't able to incorporate them into the main storyline. And I don't thing I'll ever be quite so enthusiastic to run it a second time as the first was such a success I'd always be...
The Pavis and Big Rubble boxed sets are both good, but I'd personally pick Trollpak over either. But if there was only one Runequest product I could pick it'd be Shadows on the Borderlands, which I don't think has been matched as a collection of adventures.
And this is a really hard question...
Most of that amounts to an obstacle to getting to the parts of the game that are engaging for more of the players because their characters are involved. I.E. Combat. When you run into a trap, the Fighter doesn't block an approach, the Wizard doesn't drop a fireball into the middle of the...
Earlier this week my FLGS sent an email saying they had some of the newer Traveller products in. I picked up:
Central Supply Catalogue update 2023
Spinward Extents
Order of Prometheus
The Trailing Frontier.
And they sent me another email saying they now had Marches Adventures 1-5 and World...
My last campaign was quite episodic and had a variety of enemies from adventure to adventure, but the most common types were creatures associated with the Darkness rune or alternatively humans from the nomad tribes of the area. Oddly for a Glorantha game, there were not many times Chaos became a...