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Currently playing a maul wielding, ritual caster mountain dwarf EK7. While from a fluff perspective I lament the lack of racial substitution options for the class/archetype, it's really nice to see how effective he is both in and out of combat. Huge melee damage potential with GWM, decent...
The quickest answer I can come up with is never use solo monsters, and if you really want to, advance them with a few class levels so that they can actually stand a chance against the PCs. Use terrain to your monster's benefit, especially if the PCs bring the fight to its lair. Whatever you...
We adopted the variant healing rules from the DMG so that a character may only spend hit dice during short rests if a healing kit is used, with no full HP recovery at the end of long rests. To be consistent with this grittier approach, we house-ruled the Fighter's Second Wind so that it provides...
I was wondering whether carrying a Net as contingency measure against flying opponents could be a good idea for my Str. based Eldritch Knight, and I checked the rules for thrown weapons on the PHB. I found out that only melee weapons with the Thrown property may benefit from the Str. mod; as a...
While there are a few feats I find rather unpalatable (Sentinel? So you stab a Gargantuan Red Dragon with your halberd for 18 damage out of its 546 hit points, and its speed drops to 0, no saving throw nor ability contest required?) I am more than happy to allow everything in the rules, and I am...
Protection Style would be still useful to protect nearby allies against ranged attacks, and the disadvantage it imposes cannot be canceled...but yes, it is indeed less attractive.
In the case at hand (the Banishment of an evil cleric) as a sadistic DM I would just have him come back with some fiendish allies appropriate to his deity for a climactic showdown. Of course I would make sure that the reinforcements provide the PCs with surplus treasure and XPs to make the...
As a DM I don't really mind my players customizing their characters as they see fit, within the boundaries of the rules...after all, it's their characters, not mine. They will die anyway in some dark, humid dungeon, and horrid creatures will pick their min/maxed bones clean. ;)
It makes sense, as long as they don't leave the marking creature's reach (otherwise they would provoke as per standard rules). I will incorporate this suggestion! :)
Agreed, let's keep it as simple as possible.
Well the disadvantage is the main feature of marking as I see it, as long as I am...
After skimming through the Big Three and playing for a couple of sessions I can say that like this edition of D&D much more than I thought I would ; the DMG is a surprisingly pleasant reading in its own right, and it reminds me of the writing quality of the AD&D 2e DMG, which I loved as a kid...
I would like to propose this variant rule to my gaming group as I have always thought that in D&D melee combatants should be a bit better at protecting nearby allies, and that it should not be so easy for enemies to go around them (especially since in 5e you only provoke opportunity attacks if...
My 5e gaming group has adopted the "no hit dice may be spent during short rests unless healing kits are used" and the "hit dice may be spent to heal after long rests" variants, with standard short rest and long rest durations. In the end I think that it is a fair compromise between gritty and...